Saturday 8:30 AM on Cartoon NetworkIn Season
and with this we are back on track
roselia!
Pokemon: Skiploom
Type: Grass/Flying
Ability:
= Chlorophyll (In sunny weather the Speed stat is doubled)
= Leaf Guard (Prevents Status Ailments in sunny weather unless self-inflicted)
Base Stats:
=HP: 55
=Attack: 45
=Defense: 50
=Special Attack: 45
=Special Defense: 65
=Speed: 80
=Total: 340
Weakness (4x): Ice
Weakness (2x): Flying, Poison, Rock, & Fire
Resistance (.5x): Fighting & Water
Resistance (.25x): Grass
Immunity (0x): Ground
Moveset Analysis (Leveling Up):
Has Normal-type Tackle; Bug-type U-turn; Grass-type Bullet Seed, Mega Drain, & Giga Drain (STAB); and Flying-type Bounce (STAB). Tactical there's Splash ( ), Synthesis, Tail Whip, PoisonPowder, Stun Spore, Sleep Powder, Leech Seed, Cotton Spore, Worry Seed, & Memento.
Moveset Analysis (TM/HM):
Bug-type Silver Wind & U-Turn; Grass-type SolarBeam (+ Sunny Day), Energy Ball, & Grass Knot (STAB); and Flying-type Aerial Ace (STAB). Nothing in tactical that is different.
Moveset Analysis (Breeding):
Normal-type Double-Edge and Psychic-type Confusion. Tactical has Amnesia, Aromatherapy, Encore, Helping Hand, Psych Up, & Reflect.
Moveset Analysis (Tutoring):
Grass-type Seed Bomb (STAB) and that's pretty much it in anything unique.
Moveset Analysis (Special):
Finally something which I'm not copy and pasting from Hoppip! Purify a Shadow Skiploom from Pokemon Closseum to get one knowing Grass-type Mega Drain (STAB) and tactical moves Cotton Spore, Sleep Powder, & Synthesis... I'm not even going to go into it.
Pokemon: Roselia
Type: Grass/Poison
Ability:
= Natural Cure
+ (In Battle: Cures Status Ailments upon switching out)
+ (Outside Battle: Cures Status Ailments at the end of a battle)
= Poison Point (When hit by a physical attack, the attacker has a 30% chance of becoming poisoned)
Base Stats:
=HP: 50
=Attack: 60
=Defense: 45
=Special Attack: 100
=Special Defense: 80
=Speed: 65
=Total: 400
Weakness (2x): Flying, Fire, Psychic, & Ice
Resistance (.5x): Fighting, Water, & Electric
Resistance (.25x): Grass
Moveset Analysis (Leveling Up):
Attacks grew much more from its pre-evolution and now is Poison-type Poison Sting (STAB) and Grass-type Absorb, Mega Drain, Magical Leaf, Giga Drain, & Petal Dance. Tactical we got Growth, Stun Spore, Leech Seed, GrassWhistle, Toxic Spikes, Sweet Scent, Ingrain, Toxic, Aromatherapy, & Synthesis.
Moveset Analysis (TM/HM):
Ghost-type Shadow Ball haunts Psychic-types. Other attacks here are Normal-type Cut; Grass-type Bullet Seed, Giga Drain, SolarBeam (+ Sunny Day), Energy Ball, & Grass Knot (STAB); and Poison-type Sludge Bomb & Poison Jab (STAB). Tactical has Rain Dance, Swords Dance, & Psych Up.
Moveset Analysis (Breeding):
Bug-type Pin Missile further creeps out Psychic-types. Even more attacks are Grass-type Leaf Storm & Razor Leaf (STAB). Tactical then adds Cotton Spore, Mind Reader, Sleep Powder, Spikes, & Synthesis.
Moveset Analysis (Tutoring):
Ground-type Mud-Slap puts out Fire-types. Finally we have Bug-type Fury Cutter and Grass-type Seed Bomb (STAB). We finish off in tactical which has Worry Seed.
Moveset Analysis (Special):
Why should Skiploom have all the evil fun? A purified Shadow Roselia in Pokemon XD: Gale of Darkness will get you one with Grass-type Magical Leaf (STAB) and tactical Sweet Kiss, Leech Seed, & GrassWhistle. And unlike Skiploom, Roselia has Sweet Kiss which it normally can't learn.
That Special Attack on Roselia is something to worry about, especially with that Sludge Bomb. However Skiploom would be attacking first thanks to its Higher Speed and since Flying-type attacks is Super Effective against Roselia...
MY CHOICE:
ROSELIA
Skiploom: 1 | Roselia: 2
I vote for Roselia!
Roselia: 3 votes
Skiploom: 1 votes
50th?
oh what will we do to celebrate?
wait....are you counting the one that was changed?
oh well 100 pokemon!
only 393 + 7 formes left which makes 400 hundred left!
or does deoxys count too? I never added it..
roserade
Pokemon: Jumpluff
Type: Grass/Flying
Ability:
= Chlorophyll (In sunny weather the Speed stat is doubled)
= Leaf Guard (Prevents Status Ailments in sunny weather unless self-inflicted)
Base Stats:
=HP: 75
=Attack: 55
=Defense: 70
=Special Attack: 55
=Special Defense: 85
=Speed: 110
=Total: 450
Weakness (4x): Ice
Weakness (2x): Flying, Poison, Rock, & Fire
Resistance (.5x): Fighting & Water
Resistance (.25x): Grass
Immunity (0x): Ground
Moveset Analysis (Leveling Up):
Has Normal-type Tackle; Bug-type U-turn; Grass-type Bullet Seed, Mega Drain, & Giga Drain (STAB); and Flying-type Bounce (STAB). Tactical there's Splash ( ), Synthesis, Tail Whip, PoisonPowder, Stun Spore, Sleep Powder, Leech Seed, Cotton Spore, Worry Seed, & Memento.
Moveset Analysis (TM/HM):
Normal-type Hyper Beam & Giga Impact; Bug-type Silver Wind & U-Turn; Grass-type SolarBeam (+ Sunny Day), Energy Ball, & Grass Knot (STAB); and Flying-type Aerial Ace (STAB). Nothing in tactical that is different.
Moveset Analysis (Breeding):
Normal-type Double-Edge and Psychic-type Confusion. Tactical has Amnesia, Aromatherapy, Encore, Helping Hand, Psych Up, & Reflect.
Moveset Analysis (Tutoring):
Grass-type Seed Bomb (STAB) and that's pretty much it in anything unique.
Pokemon: Roserade
Type: Grass/Poison
Ability:
= Natural Cure
+ (In Battle: Cures Status Ailments upon switching out)
+ (Outside Battle: Cures Status Ailments at the end of a battle)
= Poison Point (When hit by a physical attack, the attacker has a 30% chance of becoming poisoned)
Base Stats:
=HP: 60
=Attack: 70
=Defense: 55
=Special Attack: 125
=Special Defense: 105
=Speed: 90
=Total: 505
Weakness (2x): Flying, Fire, Psychic, & Ice
Resistance (.5x): Fighting, Water, & Electric
Resistance (.25x): Grass
Moveset Analysis (Leveling Up):
Attacks have shrunk to Poison-type Poison Sting (STAB) and Grass-type Mega Drain & Magical Leaf (STAB). There is also the attack Weather Ball which changes tpye depending on the weather (but no weather condition changes it to Poison- or Grass-type so no STAB for it. Tactical we only got Sweet Scent.
Moveset Analysis (TM/HM):
Ghost-type Shadow Ball haunts Psychic-types. Other attacks here are Normal-type Hyper Beam, Giga Drain, & Cut; Grass-type Bullet Seed, Giga Drain, SolarBeam (+ Sunny Day), Energy Ball, & Grass Knot (STAB); and Poison-type Sludge Bomb & Poison Jab (STAB). Tactical has Rain Dance, Swords Dance, & Psych Up.
Moveset Analysis (Breeding):
Bug-type Pin Missile further creeps out Psychic-types. Even more attacks are Grass-type Leaf Storm & Razor Leaf (STAB). Tactical then adds Cotton Spore, Mind Reader, Sleep Powder, Spikes, & Synthesis.
Moveset Analysis (Tutoring):
Ground-type Mud-Slap puts out Fire-types. Finally we have Bug-type Fury Cutter and Grass-type Seed Bomb (STAB). We finish off in tactical which has Worry Seed & Synthesis.
... THIS IS THE SAME MATCH AS BEFORE BUT WITH STRONGER POKEMON!
edmasterchaos wrote: |
We must go more competitive for the next one, Tyanitar Vs Metagross i say! Followed by Salamence Vs Garchomp, Bellyzard Vs Snorlax or Alakasam Vs Lucario |
Well there are a few problems here:
1. We already did Tyranitar, Metagross, Garchomp, Charizard, Snorlax, and Lucario.
2. Even if we didn't do Charizard, we can't do Bellyzard as that's a specific moveset for Charizard and being you gave its opponent (Snorlax) no limitations, you just need to give Snorlax the moves that counter Bellyzard.
3. It's Alakazam, not Alakasam.
But I do agree we need more randomized (yet fair) matches, I mean we just went through two "evolutionary family brawls".
Also I think we should begin listing what Pokemon we have used or maybe ones we haven't used.
Pokemon: Primeape
Type: Fighting
Ability:
= Vital Spirit
+ (In Battle: Prevents sleep)
+ (Outside Battle: If leading party, increases the chance of battling a high-leveled wild Pokemon by 50%)
= Anger Point (Maximizes the Attack stat when hit by a Critical Hit)
Base Stats:
=HP: 65
=Attack: 105
=Defense: 60
=Special Attack: 60
=Special Defense: 70
=Speed: 95
=Total: 455
Weakness (2x): Flying & Psychic
Resistance (0.5x): Rock, Bug, & Dark
Moveset Analysis (Leveling Up):
Dark-type Fling, Assurance, & Punishment brings a fowl presence to Psychic-types. Other moves are Normal-type Scartch, Fury Swipes, Rage, & Thrash and Fighting-type Low Kick, Karate Chop, Cross Chop, & Close Combat (STAB). We also have Fighting-type Seismic Toss but it doesn't get STAB. Tactical moves are Leer, Focus Energy, Screech, & Swagger.
Moveset Analysis (TM/HM):
Flying-types get blasted out of the sky with Electric-type Thunderbolt & Thunder (+ Rain Dance) and Rock-type Rock Tomb, Stone Edge, & Rock Slide while the Psychic-type get a headache from Dark-type Thief & Payback and Bug-type U-turn. Other attacks would then include Normal-type Hyper Beam, Giga Impact, Strength, & Rock Climb; Steel-type Iron Tail; Flying-type Aerial Ace; Poison-type Poison Jab; Fire-type Overheat; & Fighting-type Focus Punch, Brick Break, Focus Blast, & Rock Smash (STAB). Tactical there is Bulk Up & Taunt with the usual.
Moveset Analysis (Breeding):
Dark-type Beat Up brings a world of pain to Psychic-types. Other attacks are Normal-type SmellingSalt and F0ighting-type Counter, Reversal, & Revenge (STAB). Tactical has Encore, Foresight, & Meditate.
Moveset Analysis (Tutoring):
ELEMENTAL PUNCHES! Flying-types won't like Ice-type Ice Punch and Electric-type ThunderPunch, though receive normal damage from Fire-type Fire Punch. Other attacks are Poison-type Gunk Shot; Dragon-type Outrage; Grass-type Seed Bomb; Normal-type Uproar; & Fighting-type Vacuum Wave (STAB) among the other typical attacks here. Tactical has Endeavor, Helping Hand, Magic Coat, & Spite.
Moveset Analysis (Special):
Pokemon XD: Gale of Darkness brings a Shadow Primeape knowing Fighting-type Cross Shop & Reversal and tactical Helping Hand & Reversal... you know, moves they can learn from the above 4 movesets.
Pokemon: Monferno
Type: Fire/Fighting
Ability: Blaze (If HP is less than or equal to 33% of its maximum HP, all Fire-type attacks will do 150% of its normal damage (not counting STAB)).
Base Stats:
=HP: 64
=Attack: 78
=Defense: 52
=Special Attack: 78
=Special Defense: 52
=Speed: 81
=Total: 405
Weakness (2x): Flying, Ground, Water, & Psychic
Resistance (0.5x): Steel, Fire, Grass, Ice, & Dark
Resistance (0.25x): Bug
Moveset Analysis (Leveling Up):
Attacks are made up of Normal-type Scratch, Fury Swipes, & Feint; Fire-type Ember, Flame Wheel, Fire Spin, & Flare Blitz (STAB); and Fighting-type Mach Punch & Close Combat (STAB). Tactical there is Leer, Taunt, Torment, & Slack Off.
Moveset Analysis (TM/HM):
Rock-type Rock Tomb & Rock Slide grounds Flying-types; Grass-type Grass Knot trips up Ground- and Water-types; and Dark-type Fling, Ghost-type Shadow Claw, and Bug-type U-turn sends Psychic-types running. Other attacks are Normal-type Cut, Strength, & Rock Climb; Steel-type Iron Tail; Ground-type Earthquake & Dig; Flying-type Aerial Ace; Poison-type Poison Jab; Fire-type Flamethrower, Fire Blast, & Overheat (STAB); and Fighting-type Focus Punch, Brick Break, Focus Blast, & Rock Smash (STAB). Tactical has Bulb Up, Sunny Day, Taunt, Torment, Will-O-Wisp, Swords Dance, & Stealth Rock.
Moveset Analysis (Breeding):
TWO OF THE ELEMENTAL PUNCHES! Electric-type Thunder Punch shocks Flying- and Water-types. Attack then continue with Normal-type Fake Out; Fire-type Blaze Kick, Fire Punch, & Heat Wave (STAB); and Fighting-type Counter & Double Kick (STAB). Tactical wraps it up with Assist, Encore, Focus Energy, & Helping Hand.
Moveset Analysis (Tutoring):
TWO OF THE ELEMENTAL PUNCH... wait, I already said that (BTW, it's the same two from above). Rock-type Rollout spins Flying-types out of control. Fighting-type Low Kick & Vacuum Wave (STAB) are the only other non-uusal attacks there with tactical having Magic Coat.
Primeape has Monferno beat in all stats but Special Attack. In addition Monferno only has Aerial Ace to do super effective damage against Primeape while Primeape has that plus Earthquake and Dig which are much stronger. Overall, the winner in a fight would be...
MY CHOICE:
PRIMEAPE
Primeape: 2 | Monferno: 2