And Then Came Emerald:
Ruby & Sapphire are sort of unique among the Pokemon games due to its story. Ruby & Sapphire is about a war between these two eco-terrorist groups who believe that their element is more important then the other team's. Except not. Because in Ruby & Sapphire, you only ever fight one of the villain teams while the other team actually tries to help you. In Ruby you're facing Team Magma while in Sapphire you're facing Team Aqua. Though each story pretty much followed the same key points with the only difference being the opponents you fought, they were still separate stories. Then came Emerald.
There's no doubt Emerald is the definitive Gen III Hoenn game. It combines both stories so that you were battling both villainous teams, got Rayquaza involved with the story, allowed you capture all 3 of the mascot Legendaries, and added a ton more content. The only reason you one would want to have Ruby or Sapphire is for nostalgia or the few Pokemon that's version exclusive to them.
But now we're going back to the two versions. And while its easy enough to implement parts of Emerald into the remakes like how HeartGold and SoulSilver implemented Crystal, there are still some lingering questions to how are they going to re-split a spit story that was combined?
Story:
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I pretty much explained the story problems above. In Ruby & Sapphire it was the one team you were facing throughout the story. Eventually that team summons their Legendary Pokemon, it goes out of control, and you need to battle/catch it in order to save the Hoenn region. But in Emerald, Team Magma and Team Aqua took turns causing trouble which led to both awakening their Legendary Pokemon. However, because Kyogre and Groudon are sworn enemies, they are too busy battling each other that there's no way for you to battle them. You need to go to Sky Pillar, awaken Rayquaza, and have it stop the two from fighting thus saving Hoenn.
So, how are they going to split that story back up? I mean, sure, they could ignore Emerald's story and just follow Ruby & Sapphire, but I have a feeling they have another thing in mind. Here's my speculation:
1. Team Magma/Team Aqua Battles: I think that you're still going to battle both teams, however you're going to battle one team more than the other. Really never made any sense why one of the villain teams are acting like good guys, I get they want to stop the other team but don't they also want to wake up their Legendary Pokemon? It would make sense if both teams are villainous, but one is just a few steps ahead than the other.
2. Their Legendary & Rayquaza: So, if I'm suggesting that only one team will be waking up their Legendary, does that mean Rayquaza is out of the plot? Well you could have it go that way, OR you could have it go the way I'm thinking it. Obviously "Omega Groudon"/"Alpha Kyogre" are going to play some kind of role, and maybe that role is powering up Groudon/Kyogre to a form that the player can't even reach them, like there's some kind of barrier their creating so that they can dry up the oceans/flood the land. With no way to reach the Legendary, you'd need to go to Sky Pillar, wake up Rayquaza, and have it break the barrier so that you can get in there and battle with "Omega Groudon"/"Alpha Kyogre".
"Sounds interesting, but how are you going to explain them suddenly having this power they didn't have in the original Ruby & Sapphire"? Well, remember the way that Team Magma/Aqua woke up their Legendary? They uses an orb they stole from Mt. Pyre. However, they end up stealing the WRONG orb which angers Kyogre/Groudon causing them to disobey the villainous team (luckily you were given the right orb which pleased the Legendary and allowed you to battle it). However, what if this time the villain team DID get the right orb and the orb unlocks this new alternate form power? That way the player doesn't have the orb needed to battle the Legendary (or maybe has the wrong orb and the story will change to using that orb to depower the Legendary somehow) so they first need to get Rayquaza.
There, the stories are now split up again but now contain elements of Emerald's story!
Eight Gym Leader & Champion:
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BUT WAIT! That's not the only major story difference! In Ruby & Sapphire, the 8th Gym Leader was Wallace and the Champion was Steven. However in Emerald, Wallace became Champion meaning his mentor, Juan, retook the title as 8th Gym Leader while Steven was then made into a bonus boss post game. So, how could they solve this problem? Well here's a few ways I would do it:
1. Follow Emerald's line-up: I rather they not get rid of Juan just because he was added in later. Juan as 8th Gym Leader, Wallace as Champion, and Steven as a bonus boss, while maybe not perfect for some, seems just fine if they don't want to make things complicated.
2. Version Exclusive Champions: Yup, you heard me. Maybe in Omega Ruby you face Steven and Alpha Sapphire you face Wallace. Then later you can fight the other as a bonus boss. OR if you want to get REALLY crazy:
3. Version Exclusive Line-Up: For example, in Omega Ruby you battle Wallace as 8th Gym Leader, Steven as Champion, and have Juan as a bonus boss. Meanwhile, Alpha Sapphire will have Juan as the 8th Gym Leader, Wallace as Champion, and Steven as a bonus boss.
Or who knows, maybe they'll make Steven 8th Gym Leader (he does like Steel-types) and Juan the Champion just to mess with us.
However I personally feel that choice number 2 might be the most likely to happen, it all depends on whether they would like Steven as a Champion. However there is one battle I would like to see happen: you having a double battling against Steven and Wallace (no idea who you're partner would be though, maybe Juan?). Actually now thinking about it I wouldn't mind seeing a double battle where you face both Archie and Maxie too. Anyway, that's my idea, for all we know Game Freak has a big surprise for us (like maybe having the Champion battle BE a double battle with Steven and Wallace!).
Let's see, villainous team, Rayquaza, 8th Gym Leader, Champion... yeah, I think that wraps up all the loose ends! Now we can go into the additional features of Emerald that can easily be implemented such as...
Battle Frontier:
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Oh yeah! No offense to Gen V, but the absence of a Battle Frontier was sorely missed! The Battle Subway is an okay replacement for the Battle Tower, but the White Treehollow/Black Tower and Pokemon World Tournament didn't really have that same level of challenge as a Battle Frontier provides. Hopefully Gen VI gives us a Battle Frontier, Battle Maison is only a Battle Tower substitute like the Battle Subway was. But that's talking about "future" generations, let's talk about the generation that started this frontier of battling:
Hoenn's/Gen III's Battle Frontier has 7 Battle Facilities, each with their own battling rules/gimmicks. Let's look at each one:
Battle Tower:
Rule/Gimmick: Battle a streak of 7 trainers of either 3-vs.-3 single battles or 4-vs.-4 double battles.
Frontier Brain: Salon Maiden Anabel
Symbol: Ability
Challenge Frontier Brain: 35th battle/5 streaks (Silver), 70th battle/10 streaks (Gold)
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Battle Tower is your standard Battle Tower. They may add more battle modes to match the amount that modern Battle Tower-like facilities have, but if you want to face Anabel you'll need to do 3-vs.-3 single battles or 4-vs.-4 double battles.
If they design the Battle Tower in the right way, they could use the 3D to give you a feeling you're going higher and higher up the tower. I imagine something like having the battle take place in front of a large window that looks out onto the rest of the Battle Frontier. You'll start on the ground floor, but as you win battles and go up floors you get to see more and more of the Battle Frontier until finally on the top floor you can see the entire Battle Frontier. And maybe to put even more emphasis on it you can battle Anabel someplace open like a balcony or roof to really show ow far up you've gone.
Battle Palace:
Rule/Gimmick: A Pokemon's Nature decides what Moves they'll use.
Frontier Brain: Palace Maven Spenser
Symbol: Spirit
Challenge Frontier Brain: 21st battle/3 streaks (Silver), 42nd battle/6 streaks (Gold)
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I can imagine this place looking very serene and beautiful in 3D, like a place where your meant to be calm and trust your Pokemon to know what they're doing.
Battle Factory:
Rule/Gimmick: You use 3 randomly selected rental Pokemon. After you win a battle you can trade for 1 of your opponent's Pokemon.
Frontier Brain: Factory Head Noland
Symbol: Knowledge
Challenge Frontier Brain: 21st battle/3 streaks (Silver), 42nd battle/6 streaks (Gold)
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They could make this place REALLY cool looking with moving machine parts, maybe some neon tron lines, clear pipes with Pokeballs traveling through them, etc.. And maybe they can have this stuff appearing gradually as you win, like it starts out in a completely safe looking room but as you win and allowed to go deeper into the factory all the stuff I mention start to appear and it starts feeling you're getting into the heart of a working machine.
Battle Pyramid:
Rule/Gimmick: A 7-layer pyramid with each layer being a dark maze. In the maze you battle wild Pokemon, trainers, and can find restoring items (if you have a Pokemon with Pickup it can find items to help you on your way up).
Frontier Brain: Pyramid King Brandon
Symbol: Brave
Challenge Frontier Brain: 21 floors/3 times through (Silver), 70 floors/10 times through (Gold)
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Now this is one of the Facilities where the 3D graphics can REALLY shine! Especially if they can set it up like the first part of Glittering Cave where its a 3rd person perspective following right behind your character, not knowing what could be around the corner! And being you're inside a pyramid they could put all sorts of murals and hieroglyphs on the wall to give you the feeling that you're really exploring the place (bonus points if they have the murals/hieroglyphs be clues to help you figure out how to get through).
Battle Dome:
Rule/Gimmick: 16-trainer elimination tournament.
Frontier Brain: Dome Ace Tucker
Symbol: Tactics
Challenge Frontier Brain: 5th Tournament (Silver), 10th Tournament (Gold)
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I can see this place being really brightly colored and flashy, or maybe like the Pokemon World Tournament. Actually, now thinking about it, didn't the Pokemon World Tournament also use an elimination tournament? Eitherway, however they design it, it should be able to put on a show!
Battle Arena:
Rule/Gimmick: What Moves you use are judged for 3 turns, after which they determine a knockout if neither opponent have knocked out their opponent at the end of the 3rd turn.
Frontier Brain: Arena Tycoon Greta
Symbol: Guts
Challenge Frontier Brain: 28 wins (Silver), 56 wins (Gold)
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Maybe combine a battling dojo with a courtroom to give that feeling you're being judged for every Move you make (which you are). It should be a place which makes you want to be very careful what Move you make because it could be your last.
Battle Pike:
Rule/Gimmick: You're shown 3 paths and told to pick one with a variety of things can happen.
Frontier Brain: Pike Queen Lucy
Symbol: Luck
Challenge Frontier Brain: 27 rooms/2 times through (Silver), 139 rooms/10 times through (Gold)
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Another facility that can use the 3D for an impactful experience. You choose a path to go down, you wait in front of that path waiting for the curtain to go up, not knowing what's behind it. Then, the curtain suddenly raises to reveal a double battle! Or a wild Pokemon that afflicts your Pokemon with a status ailment! Or your Pokemon get healed! Or nothing happens. That small bit of suspense can really heighten an experience, especially when you're looking through the eyes of the character.
Well it's getting late where I am and this post is getting long. Tomorrow I'll post the rest of the features Emerald had offered plus many more things!