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Saturday 8:30 AM on Cartoon NetworkIn Season
*sigh*
FAKE!
didnt we already confirm this as fake?
didnt someone post a site with these?
let me check
There's no harm in posting a picture if he's unsure whether or not it's real (as long as the miscertainty is noted)
It looks cute. But it seems like a obvious, though well done, fake.
shadowkombat wrote: |
hasnt there been a type of primate in each region? |
Generation III is lacking one. Let me remind you that the the Slakoth-family are based on sloths.
What about pokemon based off dogs or cats basically common pets
Gen1 ; Growlithe, Arcanine, Meowth, Persian
Gen 2: Snubbull Granbull, Houndour, Houndoom Smeargle techinically
Gen 3: Poochyena, Mightyena , Skitty delcatty
Gen 4: Shinx, Luzio, Luxray, Glameow, Purugly, Riolu, Lucario
Gen 5; I shouldnt have to say...
Shiny_missingno wrote: |
What about pokemon based off dogs or cats basically common pets
Gen1 ; Growlithe, Arcanine, Meowth, Persian Gen 2: Snubbull Granbull, Houndour, Houndoom Smeargle techinically Gen 3: Poochyena, Mightyena , Skitty delcatty Gen 4: Shinx, Luzio, Luxray, Glameow, Purugly, Riolu, Lucario Gen 5; I shouldnt have to say... |
Hmm, good point, and I guess technically Slaking is more Gorilla-based then Sloth... okay, I'll add those in tomorrow.
NYGBRIAN246 wrote: |
A new generation already? Not even three years has passed since Gen IV and we already have Gen V? Didn't Gen 3 at least lasted 5/6 years? WTF.... Another DS? Please nintendo I'm not made of gold. This is what their 7th DS in 2 years? Also Zoroark looks horrible. It pre-evolved form at least looks decent. There just no "detail" if you get what I mean. For the anime, I really need to bring out a new series. New Characters, New Story, New Generation, but something tells me we'll be stuck with 10 year old Ash... One thing will never change though and that is their games. I'll always buy them. |
The "new ds" is a new console all-together, not just an update like the Lite and DSi, which and, if you dont have teh cash, why buy updated versions? *holds good 'ol DS of 2005 with that one dead pixel* Anyway, DS came out early '05, Lite March 2 '06 amd DSi April 5 '09.
Not at all.
No one makes you watch the anime, you can easily ignore it all together.
Play ya online when they come out then,
NYGBRIAN246 wrote: |
For the anime, I really need to bring out a new series. New Characters, New Story, New Generation, but something tells me we'll be stuck with 10 year old Ash... |
DarthFreeza wrote: |
There's no harm in posting a picture if he's unsure whether or not it's real (as long as the miscertainty is noted) It looks cute. But it seems like a obvious, though well done, fake. |
SPDShadowRanger wrote: | ||
There is no need for it. Dozens of fakes come out every generation and unless they are real pokemon they don't need to be here. |
Being news on Generation V is slow, I thought in addition with my Generation Formula I would also go deeper into a few of the catagories. Thinking of a topic to do, I wondered what are fans most interested in finding out or seeing (besides from the new Pokemon, of course). And then it came to me:
GYM LEADERS:
Ah Gym Leaders, considered to be "bosses", or at least making up a good majority of it, everytime we get to a new town/city we rush over to the Gym (or Pokemon Center but THEN to the Gym) hoping it'll be open (and have the Gym Leader in it) but sometimes find out we have to first do something to trigger access to the Gym (be it find the Gym Leader or take done the region's Syndicate which have taken over the town/city). Once we do (and have stocked up on Potions and other items in the Poke Mart), we enter the Gym, solve its puzzles, defeat the Trainers there, and finally get to the Gym Leader himself/herself. And after a grueling battle, you win and get the Gym Badge and one step closer to beating the game's storlyine! But I'm getting a bit ahead of myself, let's first examine a few aspects of a Gym Leader.
What I would like to go over with a Gym Leader is not only the type of Pokemon they train, but also their gym puzzle, their badge, and what they are modelled after. So with that explained, let's go over the most obvious trait of a Gym Leader.
POKEMON TYPE THEY TRAIN:
In each region there are eight ( 8 ) Gyms, with each one a bit more higher leveled then the last. Thus, you're suppose to battle each Gym in a certain order (which really isn't a problem since the storyline pretty much tells you what Gym you need to battle and when). But aside from that, each Gym Leader (as well as the other trainer's in the Gym) train a certain Type of Pokemon. Let's quickly look at these
Kanto: Rock, Water, Electric, Grass, Poison, Psychic, Fire, Ground
Johto: Flying, Bug, Normal, Ghost, Fighting, Steel, Ice, Dragon
Hoenn: Rock, Fighting, Electric, Fire, Normal, Flying, Psychic, Water
Sinnoh: Rock, Grass, Fighting, Water, Ghost, Steel, Ice, Electric
Now obviously there is a few exceptions to this list. In Platinum Version the Ghost-type Gym is battled before the Fighting-type Gym. In the Generation II games and their remakes the Kanto Gyms can be battled in almost any order, though the Ground-type Gym has been replaced by one without a specific type (as well as the Gym Leader) and it challenged last.
But back to the Types themselves, if you look carefully enough you can see a few "patterns":
* Aside from Kanto & Johto, there can be a Gym of a certain Type that was in the direct previous Generation. Kanto & Johto are an acception due to Kanto being Generation I thus there were no Gyms before them and the Generaton II games which start in Johto also allows you to enter Kanto so 8 different types for Johto were needed.
* Aside from Johto (with the reason that that Type of Gym is in Kanto), all the other first Gyms are Rock-types.
* There are no Dark-type Gyms.
* Poison-, Ground-, Bug-, and Dragon-type Gyms have only appeared in one region.
* Grass-, Psychic-, Fire-, Flying-, Normal-, Ghost-, Ice-, and Steel-type Gyms have appeared in two regions.
* Rock-, Water-, Electric-, and Fighting-type Gyms have appeared in three regions.
* Though no Type has appeared in each Generation (obviously due to Kanto's & Johto's relationship), if the Fighting Dojo in Saffron City had remained that City's Gym then there ould have been a Fighting-type Gym in each region. Also the Johto Olivine Gym used to train Rock-types not Steel-types, so if they haven't changed there would have also been a Rock-type Gym in each region.
* All the Rock-, Ghost-, and Steel-type Gym Leaders have used a Geodude, Gengar, and Steelix, respectively.
Anyway it is said that the types are chosen based on the Starter Pokemon (Grass, Fire, & Water); picking one is to give you an "easier" time while another a "harder" time. Let's quickly go over this:
Kanto: Grass-types will have the easier time having an advantage in the first four gyms and the last, only having a problem with the 5th & 7th gym. Water-types has the middle road, having an easy time in the first and last two gyms, but will have a bit of problems in the 3rd & 4th gym. Fire-type have it the hardest, With it having a disadvantage is the beginning two gyms and the last gym, though it does get a break with an advantage in the 4th & 7th gym.
Johto: The tables have turned as the Fire-types have the easier time this time with having an advantage in the 2nd, 6th, and 7th gym and only have problems in the last. Water-types take the middle road once more having a resistance in 6th & 7th gym though a problem in the last. Grass-types are now in for a bumpy ride, more so then the Fire-types in Kanto as it has no advantage in any gym and a disadvantage in the first two and last three gyms!
Hoenn: Water-types get a turn on the easy route having an advantage in the first, 4th, and last gym with a disadvantage in the 3rd. Grass-types have now taken the middle road having an advantage in the first, 3rd, and last gym but a disadvantage in the 4th & 6th Gym. Finally Fire-types are taking last place one more having an advantage in only one gym (which is of the same type) and a disadvantage in the first and last gym.
Sinnoh: Grass-types have taken back the easy rode having an advantage in the first two, 4th, and last gym and a disadvantage in the 6th & 7th gym. Water-types are much like the Grass-types but have their advantages in the first, 4th, 6th, & 7th gym and a disadvantage in the 2nd and last gym so they are in much more of a rollercoaster ride. Fire-types once again the hardest having an advantage in the 2nd, 6th, & 7th gym but disadvantage in the first and 4th gym.
Well I don't know if this is true or not, maybe for Generation I, but after that I don't know as the Gym Leaders of Johto were chosen to be of types that weren't the Kanto gyms so they would be limited to what types they had to work with (though they did do a good job making Grass-types having a hard time and Fire-types have an easy time). Either way it's maybe something to consider. But being the main point of Pokemon is to use type advantage this really shouldn't be a big deal, especially for the later Gyms.
GYM PUZZLE:
So you got to the next town, found the Gym Leader/got rid of the region's Syndicate, so you finally enter the Gym and the inside is unlike any building you've been in before. Sure it's decorated to match the Gym's type but that isn't the only strange thing. There are strange tiles on the floor, objects that are in your way, elevators, it's dark too!
Like any boss, a Gym Leader's Gym is a puzzle dungeon that you need to solve in order to challenge the Gym Leader and get the badge. In addition to the Gym Puzzles, there are also trainers in the Gym that'll battle you if they see you (though sometimes the Gym Puzzles do require you to battle the Trainers). While each Gym has its own unique puzzle, it doesn't take much figuring on what you need to do. So without further or do, the Gyms and a quick description of their puzzles:
Kanto:
Pewter Gym - No puzzle, you can either walk straight through and battle the Trainer(s) or walk around them.
Cerulean Gym (Gen I, II, & III) - Just walk on through the platform. In Generation II you could just Surf over to Misty.
Cerulean Gym (Gen IV) - Slightly more complicated maze, you will need Surf to swim across the swimming pool.
Vermilion Gym - You need to look in trash cans for two switches that'll open the doors/turn off the electric gate.
Celadon Gym (Gen I, III, & IV) - You need to use the HM Cut to cut through trees blocking your way. Gen IV also has a hedge maze.
Celadon Gym (Gen II) - no puzzle, just battle the trainers that you need to.
Saffron Gym - Warp tile maze.
Fuchsia Gym - Invisible wall maze. In Gen II & IV Janine had also dressed the Trianers in the Gym to look like her (overworld sprite).
Cinnabar Gym (Gen I & III) - Each room has a machine and a trainer. You can either answer the question the machine asks to get to the next room or defeat the trainer. If you answer the question incorrectly you'll battle the trainer automatically.
"Cinnabar Gym" (Gen II) - Located in the Seafoam Islands, just find it and that's where Blaine is.
"Cinnabar Gym" (Gen IV) - Located in the Seafoam Islands, hen you find it you'll need to battle the trainers so they'll move out of the way to let you through.
Viridian Gym (Gen I, III, & IV) - Spinner tile maze.
Viridian Gym (Gen II) - No puzzle & no trainers.
Johto:
Violet Gym - No puzzle, just trainers. In Gen IV you can walk around the trainers.
Azalea Gym (Gen II) - Got to get to the "back entrance".
Azalea Gym (Gen IV) - Use Spinarak boats to travel the webs across the gaps, hitting switches to switch tracks around.
Goldenrod Gym - Travel through the Clefairy shaped maze.
Ecruteak Gym - Travel the path which is hidden in the dark.
Cianwood Gym (Gen II) - Simple block puzzle you will need the HM Strength for.
Cianwood Gym (Gen IV) - You need to travel up the mountain cliffs until you can get to a valve on the left side which will lift the water falling on Chuck.
Olivine Gym - No puzzle & no trainers
Mahogany Gym - Ice tile (sliding) puzzle. In Gen IV they have ice blocks which will slide and lock with other ice blocks if slid into.
Blackthorn Gym (Gen II) - Path creating block puzzle you will need the HM Strength for.
Blackthorn Gym (Gen IV) - Travel through the lava using spinning platforms which you can move left & right or up & down (depending on which way it's turned) and a button in the middle that spins it 90 degress to the right.
Hoenn:
Rustboro Gym - No puzzle, you can either walk straight through and battle the trainers or walk around them.
Dewford Gym - Travel through a maze in the dark, but each trainer you battle increases the radius of the light surrounding you.
Mauville Gym - Hit switches on the floor to turn on & off the electric gates until you can get to Wattson.
Lavaridge Gym - Use the geyser tiles to travel down to and up from the basement.
Petalburg Gym - Travel through the rooms and battling the trainers in the room to open the doors to the other rooms.
Fortree Gym - TurnstyIe puzzle.
Mossdeep Gym (Ruby & Sapphire) - Spinner tile puzzle with a few switches.
Mossdeep Gym (Emerald) - Spinner tile and warp tile puzzle. However the spinner tile doesn't effect you but rather when you press a switch the trainers and Pokemon statues on them will rotate and must travel throughout every area in the gym to create a clear path to Tate & Liza.
Sootopolis Gym - After walking on each breaking ice tile, the stairs to the higher platform will open so you need to break the ice in a pattern which has you below the stairs. If you walk on a broken ice tile that is already broken you'll fall through to the basement where there will be trainers to battle.
Sinnoh:
Oreburgh Gym - No puzzle, you can either walk straight through and battle the trainers or walk around them.
Eterna Gym (Diamond & Pearl) - Battle all the trainers hiding in the Gym before Gardenia will appear.
Eterna Gym (Platinum) - Battle the trainers in the Gym to turn the arms on the "flower clock" until it points to Gardenia.
Veilstone Gym (Diamond & Pearl) - Sliding log puzzle.
Veilstone Gym (Platinum) - Use the punching bags to knock down the pile of tires blocking your way.
Pastoria Gym - Hit the switches on the floor to rise and lower the water level and the bridges.
Hearthome Gym (Diamond & Pearl) - Math/number problems then going through the right door to get to the next elevator. Choosing the wrong door has a trainer battle you.
Hearthome Gym (Platinum) - Travel through the Gym in the dark with only a flashlight of you & other trainers and the glowing eyes of the Duskull statues to guide you. Somewhere in the Gym is a symbol on the floor and there will be several doors with symbols in front of them. Take the door with the symbol you found or else you'll go back to the Gym's entrance.
Canalave Gym - Rising & sliding platform puzzle.
Snowpoint Gym - Use the momentum you get from sliding on the ice tiles from a higher layer to break through giant snowballs blocking your way.
Sunyshore Gym - Use the switches on the floor to turn the cogs to create a path to Volkner.
Phew! That was a lot, but we're not done here as we still need to look to see if we can spot any "patterns":
* Generally the first Gym gives you the choice to go straight through and battle the trainers or walk around the trainers.
* Though Pewter & Viridian Gym was empty of Trainers in Generation II, Olivine Gym has consistently had no battling trainers in it each time it was an available Gym.
* The Olivine City Glitter Lighthouse quest could be considered the "puzzle" for Olivine Gym.
* On a similiar note, the Dragon's Den could be a second puzzle to the Blackthorn Gym as you need to go through it for Clair to give you the Rising Badge.
* Each Generation has at least one Gym that which has the player use tiles to push them foward, either with spinner or ice tiles.
* Gyms with complicated puzzles usually have an easy way to get back to the entrance near the Gym Leader. Blackthorn Gym in Generation IV has a teleporter at the end and in the middle of the gym that'll take you back to the entrance.
* Hoenn is the only region which had replaced a Gym Leader with another within the same Generation (Generation III).
* Sinnoh is the only region to have switched the order of which Gym Leader's battling order.
* "Cinnabar Gym" is the only Gym that has been moved & placed outside of its original location.
* Generation III's Emerald Version was the first to slighty change the gym's puzzle layout except for the Petalburg and Mossdeep Gym. Petalburg Gym remained unchanged in layout while Mossdeep Gym had a whole new puzzle entirely. Generation IV's Platinum Version will also change a few Gym layouts around and change 3 of the Gym puzzles.
Also, as you can tell, not all the Gym's Puzzle relate to the Gym's type. Many relate to who the Gym Leader is or what town/city they are in. Cinnabar Gym's puzzle involves riddles, Dewford Gym's puzzle is said is as dark as the "sea floor" relating to how Brawly is a surfer, Lavaridge Gym's puzzle involves geysers which heat the hot springs in Lavaridge Town, and Hearthome Gym's puzzle in Diamond & Pearl is solving simple math problems which seem to come out of nowhere (possibly trying to get you to use the Poketch, one trainer mentions the calculator application before you battle them). There are other examples but you get the idea.
(Up next: BADGES!)
BADGES:
So after getting through the Gym Puzzle and defeating the Gym Leader, what is all that you get from this puzzle solving and days worth of strategic planning? A flat 1x1 inch badge that you need 7 more of and somehow having one has higher level Pokemon listen to you and lets them use certain moves outside of battle! For something so simple... it feels SO satisfying!
Okay, so as we all know before you can battle the Elite Four & Champion you need to get 8 badges by defeating the 8 gyms. However that is not the only function for Badges, as they serve 3 other purposes, now 2 since Generation IV. A Gym Badge allows you to (1) use a certain HM move outside of battle, (2) has a Pokemon up to a certain level listen to you, and/or (3) boosts your Pokemon's stat (which doesn't happen in Generation IV). However Generation IV introduced the idea that the more Gym Badges you have the more items will be available at the Poke Marts (before Generation IV, what's in the Poke Marts depended on how early you can get to the town/city that Poke Mart in the game). So I guess the "more avaliable Poke Mart items" replaces the "Stat Boost" of previous Generations.
But what we'll mainly be focusing is on the Badges design and how it reflects the Gym (or maybe Gym Leader) that give you it.
Kanto:
* Boulder Badge (Gym: Pewter City | HM: Flash | Stat Increased: Attack):
A gray octagon with a smaller one inside with lines connected the points. It looks like a rock.
* Cascade Badge (Gym: Cerulean City | HM: Cut | Highest Obeying Level: 30):
A light blue rain drop with either a/two dark blue/white on the bottom left. It looks like a rain drop.
* Thunder Badge (Gym: Vermilion City | HM: Fly | State Increased: Speed):
A yellow eight-pointed star with an orange octagon in the center. It looks like a sparkle.
* Rainbow Badge (Gym: Celadon City | HM: Strength | Highest Obeying Level: 50):
It's flower head-shaped with a gray center with four small grey petals then 8 big petals in (going clockwise from the top) red, orange, yellow, light green, green, light blue, blue, and pink/purple. It looks like a colorful flower head.
* Soul Badge (Gym: Fuchsia City | HM: Surf | Stat Increased: Defense):
A pink/fuchsia elongated heart with a line down the center. Naming wise It looks like a heart which represents the "soul". Representation wise it looks like a soal of a jika-tabi, a boot worn in martial arts shaped after split-toe Japanese socks. Note that this badge's name might have been for the Saffron Gym's Badge.
* Marsh Badge (Gym: Saffron City | HM: Rock Smash (FireRed & LeafGreen only) | Highest Obeying Level: 70):
A Yellow circle with a smaller yellow circle inside it. It might have been meant to look like psychic waves. Note that this badge's name might have been for the Fuchsia Gym's Badge.
* Volcano Badge (Gym: Cinnabar Island | HM: Waterfall (Generation III) | Stats Increased: Special Attack & Special Defence (Special in Generation I)):
It's red flame-shaped with a pink diamond in the center. It looks like a fire.
* Earth Badge (Gym: Viridian City | HM: Rock Climb (Generation IV) | Highest Obeying Level: 100):
A light green stem with two leaves with a "fruit" having a light green lower part and a darker green top with 5 lopsided hexagons on top. Looks like a plant, specifically a sakaki which is Giovanni's Japanese name.
Johto:
* Zephyr Badge (Gym: Violet City | HM: Flash (Generation II)/Rock Smash (Generation IV) | Highest Obeying Level: 20 (Generation IV) | Stat Incresed: Attack)
A gray/white U-shape with the tips seperated into 3 segments. It looks like a pair of wings.
* Hive Badge (Gym: Azalea Town | HM: Cut | Highest Obeying Level: 30):
A legless ladybug's head and 3-dotted back seen from above. It looks like a bug, ladybug specifically.
* Plain Badge (Gym: Goldenrod City | HM: Strength | Stat Increased: Speed):
A yellow square with a thicker white border. Suppose to be plain looking.
* Fog Badge (Gym: Ecruteak City | HM: Surf | Highest Obeying Level: 50):
Is shaped as a dark purple, bulky stereotypical ghost with two gray ovals for "eyes". Looks like a ghost.
* Storm Badge (Gym: Cianwood City | HM: Fly | Highest Obeying Level: 70):
Shaped like a circular brown hand. Looks like a fist.
* Mineral Badge (Gym: Olivine City | Stat Increased: Defense):
A grey colored octagon. Looks like a steel plate.
* Glacier Badge (Gym: Mahogany Town | HM: Whirlpool | Stats Increased: Special Attack & Special Defense):
An aqua-clored hexagon with 6 white triangles somewhat converging. Looks like a snowflake.
* Rising Badge (Gym: Blackthorn City | HM: Waterfall | Highest Obeying Level: 100):
A black lizard-shaped face seen from the front with white nostrals (that's part of the border), red rectangular eyes, and red horns. Looks like a dragon's face.
Hoenn:
* Stone Badge (Gym: Rustboro City | HM: Cut | Stat Increased: Attack):
A tan rectangle with two corners emphasized. Possibly suppose to look like an angular rock or brick.
* Knuckle Badge (Gym: Dewford Town | HM: Flash | Highest Obeying Level: 30):
A blue circle connected with a blue rectangle with a smaller red circle on the bottom of the blue circle. Looks like a boxing glove.
* Dynamo Badge (Gym: Mauville City | HM: Rock Smash | Stat Increased: Speed):
A yellow circle with other circles in it and a yellow "stick" coming out of two ends. Looks like a coiled wire.
* Heat Badge (Gym: Lavaridge Town | HM: Strength | Highest Obeying Level: 50):
A red flame-shape with a yellow circle attached to the bottom. Looks like a wisp of fire.
* Balance Badge (Gym: Petalburg City | HM: Surf | Stat Increased: Defense):
Two gray circles connected by a gray bar with a white circle in the center of both circles. Suppose to represent balancing your team and strategies.
* Feather Badge (Gym: Fortree City | HM: Fly | Highest Obeying Level: 70)
A light blue/gray/white claw-shape with the flat end seperated into four segments. Looks like a single wing.
* Mind Badge (Gym: Mossdeep City | HM: Surf | Stat Increased: Special Attack & Special Defense):
A pink heart-shape with the top curves elongated and closing in. Possible suppose to represent how Tate and Liza are twins and are psychic thus they can read each other's mind.
* Rain Badge (Gym: Sootopolis City | HM: Waterfall | Highest Obeying Level: 100):
Three light blue rain drops in a shape of a triangle. Possibly based on the mon symbol of the Japanes Hojo clan which represents the three scales of a Shinto dragon, like the Triforce of Legend of Zelda fame.
Sinnoh:
* Coal Badge (Gym: Oreburgh | HM: Rock Smash):
A brown pentagon with the top curved and sectioned to look like a Poke Ball. Looks like a rock/Poke Ball combination or like Roark's helmet.
* Forest Badge (Gym: Eterna City | HM: Cut | Highest Obeying Level: 30):
Three green triangles connected in a triangle-like shape with a white triangle coming from the border on the bottom of each. Looks like a group of trees.
* Cobble Badge (Gym: Veilstone City | HM: Fly | Highest Obeying Level: 50 (if obtained fourth)):
Four orange ractangles, two large and two small, shaped in a square. Looks like bricks or a tatami mat, a Japanese mat which is used in martial arts for protective purposes.
* Fen Badge (Gym: Pastoria City | HM: Surf | Highest Obeying Level: 50 (if obtained fourth)):
A circle with a blue oval on the bottom and a gray, jagged angular pattern above it. Looks like a lake with reeds or like Crasher Wake's Mask.
* Relic Badge (Gym: Hearthome City | HM: Defog):
A gray circle with three purple circles around it that has a bit of the next one's "tail" in it. Looks like a wandering spirit, will-o-wisp, or Fantina's hair.
* Mine Badge (Gym: Canalave City | HM: Strangth | Highest Obeying Level: 70):
Three gray pickaxes combined at the bottom of the handle with three brown diamons between the pickaxes heads. Looks like three pickaxes and three stones or clumps of soil.
* Icicle Badge (Gym: Snowpoint City | HM: Rock Climb):
A pentagon with the top point split into two split into three light blue jagged segments. Looks like an iceberg.
* Beacon Badge (Gym: Sunyshore City | HM: Waterfall | Highest Obeying Level: 100):
A gray ractangle with a yellow circle attached on top with a gray in the center of the yellow circle and two yellow triangle coming from the bottom of the yellow circle. Looks like a lighthouse.
We did it for Types They Train and Gym Puzzles, so we might as well quickly take a look at any patterns which emerge:
* Generally, the order of how the "bonuses" went were that you usually always get an HM move and then for ever odd numbered Badge you get a Stat Increase and every even numbered Badge the highest level of obeying Pokemon is increased. Also the order was always the same for Stat Increases (Attack, Speed, Defence, and finally Special Attack & Special Defence) and highest level of obeying Pokemon (30, 50, 70, and finally 100).
* There is a few Badges which you can obtain out of order which explains some of the "bonus" differences.
* Only the Japanese Kanto Badges had a theme: they were all named after colors (Gray, Blue, Oragne, Rainbow, Pink, Gold, Crimson, & Green).
* Though a majority of Kanto and Johto Badges were re-named, all of Hoenns and all but one of Sinnoh's Badges kept their names. Exceptions are Kanto's Rainbow Badge, Johto's Rising Badge, & Sinnoh's Icicle Badge. The Icicle Badge had to be renamed as its Japanese name, Glacier Badge, was already used as the English name for the Mahogany Gym's Badge.
* There is at least one circle-shaped Badge in each region. Also, except for Kanto, there has been a parallelogram-shaped (squares & rectangles) Badge in each region.
* Only two Gym Leaders don't give your Badge as soon as you beat them: Whitney & Clair. Both are female Johto Gym Leaders and though Whitney would give you your Badge when you talk with her again after a trainer in the Gym tells you to come back later when she stops crying, Clair will have you go through the Dragon's Den to get it.
* Except for the Kanto Badges & Hoenn's Balance Badge, all the Badges have a sort of border around them. Sinnoh further uses the borders to seperate sections of their Badges.
Also much like the Gym's Puzzles, the Badges don't have to represent the type of the Gym but could represent the Gym Leader or what town/city they are in. The Soul Badge looks like a soal of a jika-tabi which ninja's a known to wear (Koja & Janine are wearing jika-tabi), the Earth Badge looks like a sakaki plant which is Giovanni's Japanese name, the Balance Badge represents having a balanced team, the Mind Badge more relates to Tate & Liza being twins, and the Mine Badge relates to Byron being a miner, and the Beacon Badge possibly represents Vista Lighthouse.
(Up Next: GYM LEADER MODELS)
GYM LEADER MODELS:
The moment has come, you know the type which the Gym trains, you solved through the Gym's puzzle, and you can see that Badge (which sometimes isn't that hard being some Gyms use the Badge's design as decoration). However there is one step missing between solving the Gym Puzzle and getting the Badge, and that step is the most importent one... Defeating the Gym Leader!
In each region they are eight Gym Leaders, meaning each new Generation brings us at least 8 new Gym Leaders. In addition with having the role as Gym Leader, each Gym Leader has a Title which is on the sign on the outside of their Gym.
What exactly makes these trainers differen't from the normal trainers? I think it's about time I introduce you to the Gym Leaders as well as the meaning of their names (both English & Japanese) and their "title".
Kanto:
* Brock (Gym: Pewter City | Title: "The Rock-Solid Pokemon Trainer!")
Name Meaning: Brock rhymes with "rock". Takeshi probably came from "take" which means "mountain peak"; "Take" also means bamboo.
Model: He isn't specifically modelled after anything specific. However it was revealed in Generation II he does dig up fossils, so he could be considered sort of palaeontologist, or possibly a geologist.
* Misty (Gym: Cerulean City | Title: "The Tomboyish Mermaid!")
Name Meaning: Misty refers to there being a lot of "mist" which is water vapor suspended in the air. Kasumi also translates to "mist"; Also refers to the "gypsophila" which is called "kasumiso" in Japan.
Model: She is possibly based on a swimmer. She is also a performer (at least in the anime) as the Cerulean Gym's put on underwater shows which Misty plays a mermaid. She could also be seen as a lifeguard as she's sitting on a lifeguard chair in her Gym in Generation IV.
* Lt. Surge (Gym: Vermilion City | Title: "The Lightning American!")
Name Meaning: Lt. is the abbreviation for "Lieutenant", a high military (and other fields) rank, while Surge means a rush of electricity. Matis refers to the "clematis".
Model: He is based on a U.S. military soldier, having the rank of Lieutenant.
* Erika (Gym: Celadon City | Title: "The Nature-Loving Princess!")
Name Meaning: Erika is named after the "erica" genus.
Model: She is based on a Geisha which are female Japanese performers who wear kimonos. She could also possibly be a botanist.
* Koga (Gym: Fuchsia City | Title: "The Poisonous Ninja Master" | Gym Leader for Generation I & III)
Name Meaning: Koga is named after "Koga-ryu", a school of ninjutsu. Kyo is the on-yomi kanji for "apricot".
Model: He is based on a ninja.
* Janine (Gym: Fuchsia City | Title: "The Poisonous Ninja Master" | Gym Leader for Generation II & IV)
Name Meaning: Janine is similiar to ninja except spelled backwards with an added "e" and the "j" and "a" switched. Anzu is the kun-yomi janji for "apricot".
Model: Like her father Koga, she is based on a ninja.
* Sabrina (Gym: Saffron City | Title: "The Master of Psychic Pokemon!")
Name Meaning: Similar to "psychic", "abra", and/or "brain"; possibly a reference to the main character on the TV show "The Teenage Witch"; also could be a reference to the "zebrina" plant. Natsume is the Japanese word for "jujube".
Model: She isn't really based on anything specific, though he original clothes make her look somewhat like a dominatrix (note her Generation I sprite has her wielding a whip and she has a strict/cruel attitude in the anime and Pokemon Adventures manga).
* Blaine (Gym: Cinnabar Island | Title: "The Hotheaded Quiz Master!")
Name Meaning: Blaine is similar to "blaze" or "flame". Katsura could come from "ka" which means "fire"; Katsura itself means "wig" (he wears one in the anime); and is the Japanese name for the "Judas tree".
Model: He is based on a scientist, possibly a "mad" scientist.
* Giovanni (Gym: Viridian City | Title: None | Gym Leader for Generation I & III)
Name Meaning: Giovanni is the Italian version of "John", which means "gift of god"; Gio also rhymes with "Geo" which is Greek for "Earth". Sakaki is a sacred tree in Shinto which the Earth Badge also resembles.
Model: He is based on either a Japanese Yakuza boss or Italian Mafia boss.
* Blue (Gym: Viridian City | Title: None | Gym Leader for Generation II & IV)
Name Meaning: Blue is the color of the U.S. "second" version of the Generation I Paired Games. Green is the color of the Japanese "second" version of the Generation I Paired Games.
Model: He is the Rival and ex-Champion from the Generation I games.
Johto:
* Falkner (Gym: Violet City | Title: "The Elegant Master of Flying Pokemon")
Name Meaning: Falkner is similar to "falconer" who is a person that trains falcons. Hayato means "peregrine falcon man"; could also come from "Hayato-Uri" which is "chayote".
Model: He is based on a falconer. Possibly also a ornithologist.
* Bugsy (Gym: Azalea Town | Title: "The Walking Bug Pokemon Encyclopedia")
Name Meaning: Bugsy comes from "bug". Tsukushi comes from "tsukutsukuboshi" which is a type of cicada; it is also the Japanese word for "horsetail" (it's a type of plant).
Model: He is based on a bug catcher. Possibly also a entomologist.
* Whitney (Gym: Goldenrod City | Title: "The Incredibly Pretty Girl")
Name Meaning: Whitney is similar to "white". Akane comes from "akarui" which means "bright" or "luminous"; it also refers to a species of "madder".
Model: She is possibly based on a valley girl.
* Morty (Gym: Ecruteak City | Title: "The Mystic Seer of the Future")
Name Meaning: Morty come from "mortis" which is Latin for "death". Matsuba could come from "matsu" which means "the end"; "ma" which means "evil spirits"; Mastsuba is also "pine needle"
Model: He is based on a seer.
* Chuck (Gym: Cianwood City | Title: "His roaring fists do the talking")
Name Meaning: Chuck means "to throw"; also could come from "nunchuck/nunchaku". Shijima comes from "Haoruchia-Shijima" which is "haworthia"; Shijima also means "silence" & "four islands".
Model: He is based on a martial artist, possibly of karate.
* Jasmine (Gym: Olivine City | Title: "The Steel-Clad Defense Girl")
Name Meaning: Jasmine is similar to "mine" or "mineral"; It could also mean the Jasmine flower. Mikan has "mi" which is in the same kanji as the one in the Japanese "mineral"; Mikan is also a citrus fruit.
Model: She isn't based on anything specific, though she is responsible for taking care of the Amphoras in Olivine City's Glitter Lighthouse.
* Pryce (Gym: Mahogany Town | Title: "The Teacher of Winter's Harshness")
Name Meaning: Pryce rhymes with "ice". Yanagi means "willow".
Model: He isn't based on anything specific, he's just an old man. In the anime he was shown to have an attitude which some would consider "cold".
* Clair (Gym: Blackthorn City | Title: "The Blessed User of Dragon Pokemon")
Name Meaning: Clair ryhmes wth "lair". Ibuki mean "breath"; Might also be for Mount Ibuki; Ibuki is also "juniperus chinensis".
Model: Her design could be based off her cousin Lance's.
Hoenn:
* Roxanne (Gym: Rustboro City | Title: "The Rock-Loving Honor Student"
Name Meaning: Roxanne is similar to the work "rock". Tsutsuji is "rhododendron".
Model: She is based on a teacher.
* Brawly (Gym: Dewford Town | Title: "A big wave in fighting"
Name Meaning: Brawly Similar to "brawl". Touki is similar to "toki" which means "fighting spirit"; it also is "angelica acutiloba".
Model: He us based on a surfer.
* Wattson (Gym: Mauville City | Title: "The cheerfully electrifying man!")
Name Meaning: Wattson is similar to "watt". Tessen means "iron/steel wire"; it is also an alternate name for "clematis".
Model: He is possibly based on a military soldier like all Electric-type Gym Leaders, he's also wearing an aviator's jacket.
* Flannery (Gym: Lavaridge Town | Title: "One with a fiery passion that burns!")
Name Meaning: Flannery is similar to the word "flame". Asuna might comes from "suna" which means "sand"; it might also come from "asunaro" which is "thujopsis dolabrata"; it's also an anagram of "suana".
Model: She isn't based on anything specific, though her "fiery" hair and way she dresses gives her a "punk" impression.
* Norman (Gym: Petalburg City | Title: "A man in pursuit of power!")
Name Meaning: Norman is similar to "normal". Senri means "1,000 li" which is roughly 2,440 miles as in Pokemon Emerald a Match Call states he walks the half-hour journey home (to Littleroot Town) every day; may also come from "Senri-Goma" which is "rehmannia japonica".
Model: He isn't based on anything specific, probably because he's meant to be the player's father. He also could be based on a jogger or someone who exercises.
* Winona (Gym: Fortree City | Title: "The bird user taking flight into the world.")
Name Meaning: Similar to "wing" or "wind". Nagi means "calm" or "lull" relating to the wind; it could also be for "nageia nagi".
Model: She is based on an aviator.
* Tate & Liza (Gym: Mossdeep City | Title: "The mystic combination!")
Name Meaning: Tate & Liza is similar to "levitate" if you switch their names around and combine them. Fu & Lan could come from "Furan" which is a "neofinetia falcata"; Fu also means "floating".
Model: They are based off the concept that twins have a psychic connection with their other twin.
* Wallace (Gym: Sootopolis City | Title: "Artist, and lover of water." | Gym Leader in Ruby & Sapphire)
Name Meaning: Wallace is similar to "water". Mikuri is "sparganiaceae".
Model: He is possibly based on a performer, which if further hinted on when he later becomes a Coordinator.
* Juan (Gym: Sootopolis City | Title: "The Gym Leader with the beauty of pure water!" | Gym Leader in Emerald)
Name Meaning: Juan could be a reference to "Don Juan", a Spanish womanizer; it is pronounce similarly to "water". Adam is "pandanus tectorius".
Model: He is possibly based on a performer as he is also a Coordinator.
Sinnoh:
* Roark (Gym: Oreburgh City | Title: "Call me Roark the Rock!")
Name Meaning: Roark is similar to "rock"; possibly a reference to an Ayn Rand character named "Howard Roark" who had red hair and worked as a miner. Hyotan is a "calabash gourd".
Model: He is based on a miner, probably a coal miner with Oreburgh having a coal mine. He also digs up fossils making him sort of like a palaeontologist.
* Gardenia (Gym: Eterna City | Title: "Master of Vivid Plant Pokemon")
Name Meaning: Gardenia sounds similar to "garden"; may also from the "gardenia" flower. Natane could come from "na" which means "vegitable" and "tane" which means "seed"; it also is the rapaseed plant.
Model: She is based on a park/forest ranger.
* Maylene (Gym: Veilstone City | Title: "The Barefoot, Fighting Genius")
Name Meaning: Maylene is similar to "melee". Sumomo could be a reference to "sumo" wrestling; it also is a name of a "Japanese plum".
Model: She is based on a martial artist, possibly of judo.
* Crasher Wake (Gym: Pastoria City | Title: "The Torrential Masked Master!")
Name Meaning: Crasher Wake is like a lucha libre (Mexican wrestling) name; similar to "crashing wave", a wake is a "set of triangular waves left by something traveling through water". Maximum Mask refers to is lucha libre mask.
Model: He is based on a luchador, a Mexican wrestler for Lucha Libre.
* Fantina (Gym: Hearthome City | Title: "The Alluring, Soulful Dancer")
Name Meaning: Fantina comes from "fantome", the French word for "phantom". Melissa is similar to "malice"; it also is a herb genus.
Model: She is based on a performer as she is also a Coordinator.
* Byron (Gym: Canalave City | Title: "The Man with the Steel Body!")
Name Meaning: Byron Similar to "iron". Tougan is similar to "hagane" which means "steel"; it also is a "wax gourd".
Model: He is based on a miner, probably an ore miner. He also digs up fossils making him sort of like a palaeontologist.
* Candice (Gym: Snowpoint City | Title: "The Diamond Dust Girl!")
Name Meaning: Candice is similar to "ice"; sounds similar to "candita" which in Latin means "clarity" or "whiteness". Suzuna comes from "suzushii" which means "cool"; it also means "turnip".
Model: She is possibly based on a schoolgirl, mostly because of her clothes.
* Volkner (Gym: Sunyshore City | Title: "The Shining, Shocking Star")
Name Meaning: Volkner is similar to "volt"; is also similar to the German name "Volker" which means "defender". Denzi is similar to "Denji" which means "electromagnetic"; could also come from "denjiso" which is "European waterclover".
Model: Like other Electric-type Gym Leaders, he is based on a military soldier, he is wearing a Turkish uniform
Now let's get right to any "patterns" that we might see here:
* All but one Gym Leader's Japanese names relates to a plant or a product of a plant. The only Gym Leader who doesn't is Crasher Wake.
* Giovanni & Blue are the only Gym Leaders without a Title.
* Both Giovanni & Juan English name is a foreign version of "John", are the eigth Gym Leader of an odd-numbered Generation, and are marked as "unknowns" in the Generation III game manuals that they are in.
* Wallace & Juan are the only Gym Leaders who had the same position (8th Hoenn Water-type Gym Leader) who didn't share the same Title.
* While all of the Electric-type Gym Leaders wear military clothing, only Lt. Surge is known to have been part of the military. They all also have light colored hair.
* All the Rock-type Gym Leader's English names are based on the word "rock".
* All Electric-type Gym Leaders have been male and all Grass-type Gym Leaders have been female.
* Janine, Roark, and Maylene all have parents in the game the players can meet, with Janine and Roark's parent being or once were a Gym Leader. On a similar note Norman is also a Gym Leader that is a father, but he's the father of the player's character.
* Since Generation II the eighth Gym Leader has relation with the Elite Four. Clair is Lance's cousin, Blue is the former Kanto Champion, Wallace would become Champion, Jaun was Wallace's mentor and replacement, and Volkner is friends with Flint.
* Though many Gym Leaders appear outside of their Gyms, only 4 have appeared in other regions. Jasmine appeared in Sinnoh's Sunyshore City, Crasher Wake & Falkner in the Celadon Department Store in Kanto's HeartGold & SoulSilver, and Bugsy in Kanto's Viridian Forest in HeartGold & SoulSilver.
* Each Generation had one Gym you'll have to come back later due to the Gym Leader either not being in the Gym or refusing to battle you. Only game to not have this was Generation IV's Platinum Version.
Now in addition with winning the Badge, the Gym Leader will give you money as well as a TM. The TM is usually a move of the type they train and at least one of the Gym Leader's Pokemon knows that move, but there are exceptions. Also a Gym Leader doesn't need to be modelled on something which relates to the type he trains. In fact Hoenn's Brawly is a surfer but trains Fighting-types and Crasher Wake is a wrestler but trains Water-types.
(Up Next: WRAP UP & QUESTIONS!)
And with that, I'm ending this longer-than-it-should-be "article". While the Pokemon themselves are always the main focus of the games, for the main series Gym Leaders hold a very importent role and I haven't really delved that deeply into Gym Leaders like their personality or their Pokemon (though that wasn't the main point of this article). So whether you like them or not, Gym Leaders have become a Pokemon staple and you can expect to see atleast 8 new more in Generation V with a different set of types they train, Gym Puzzles, Badges, and what they are modelled after!
But before I go, here is a few questions for you to think about and many even answer. I seperated each one into one of the four catagories above:
TYPES:
Do you think there should be a Dark-type Gym?
Should the types that haven't appeared so often get more Gyms of their type?
Should the types that have been in multiple regions not be given so many Gyms of their type?
Should the tradition of a Rock-type Gym being the first Gym be stopped?
Should there be a Rock-, Ghost-, & Steel-type Gym Leader that don't use a Geodude, Gengar, & Steelix, respectively, at one point?
Do you think the Gyms are based on which Starter type will have the more easier/difficult time?
Which 8 types would you like the Generation V Gyms to specialize in?
PUZZLES:
Should the first Gyms have no puzzle and give you the choice to sneak around the trainers?
Shuld there be a Gym that has a spinner/ice tile puzzle?
Which is/are your favorite Gym Puzzle(s)? Which is/are your least favorite Gym Puzzle(s)?
Would you like to see them replacing Gym Leaders/changing up Gym battling order for the Third Version of the Generation V games?
Do you think you should have to go through another puzzle in order to get the Badge even though you already defeated the Gym Leader?
What Gym Puzzles would you like to see in Generation V?
BADGES:
Do you like the simple or more complexed shaped Badges?
Do you prefer the Badges represent the type of the Gym or the Gym Leader and the Gym's city/town?
Should the Badges have a name theme like the Japanese Kanto Badges or be individually names like they are now?
Though it's already too late, do you think they should have corrected the Soul Badge/Marsh Badge mix-up?
Should the Badges give out Increases in stats? Do you think the order of stats should be changed? Do you think they should split up Special Attack & Special Defense for two different Badges?
Do you agree with the levels they chose for the Badges?
Which region design of Badges do you like and should they use that type of design for Generation V or something else?
GYM LEADER MODELS:
Do you like how the Japanese have their Gym Leader's name also relate to plants or prefer the names just relate to the type they train?
Should all the Electric-type Gym Leaders be military-based?
Should they be more diverse with the names so we don't have it like how all the Rock-type Gym Leaders are all based on the word "rock"?
Should each Gym Leader have what they are modelled after well known or do you prefer some to be not well known?
Should there be a Gym you'll have to skip and come back to later?
Which models would you like to see as Gym Leaders?
Do you see any other patterns? Is there something that you know that I might have overlooked? Then go ahead and post it as well! Afterall, the reason we are all here on this board is because we're trying to figure out the secrets of Generation V.
Next week (if you guys like these): Elite Four & Champions!
KANTO
GYM LEADERS
(GENERATION I & III)
(GENERATION II & IV)
BADGES
JOHTO
GYM LEADERS
BADGES
HOENN
GYM LEADERS
(** Gym Leader only in Ruby & Sapphire)
(* Gym Leader only in Emerald)**
*
BADGES
CREDIT: Bulbapedia (Most of my research & images)