* The new game is called Pokemon Ranger: Tracks of Light.
+ I just want to say "WAHOO!" for a new Pokemon Ranger game.


(Riding Legendary Pokemon = Awesome!)
* The new region is called Oblivia and is a small island chain.
+ Right away I got to say naming something which sounds similar to "oblivion" alreadys sends off a few red flags. Luckily I don't see any castled, which is kind of a good thing as because if it did, sweet Arceus the jokes were gonna to fly.
+ Now time for details. I see 6 islands, a smaller island chain, a volcano, and a dark spot in the ocean.
+ I guess I'll first talk about the main three islands. I'm going to guess the one on the top right is the one you'll start out on as I do see a port and a small town there (on an unrelated note, I also spot a snowy mountain meaning we should get our parkas ready. The two below are probably the next ones you'll go to in the storyline though they both look the same except one is more forest-y and the other more mountain-y. Alternatively, being the below islands are connected by a bridge, you might start out on one of them, use the bridge to get over to the next island when that part of the story comes, and then have you find a way to get to the other island in a progressive way showing how to get to island to island.
+ A mountain island that is covered by dark clouds... yay, that doesn't scream villain's lair at all 
+ Next I'll talk about the smaller islands and the smaller island chain. Bottom left is what I'm going to guess is Drop Island where you meet Ukulele Pichu (more on that later). Second smaller island is on the top left above "smokey mountain", I don't quite know why they would put an island there, especially near a villain's lair magnet. And finally that small island chain right of the bottom right main island, once again I have no idea why it's over there or why they even made it a small island chain.
+ Last I'll guess I'll talk about the volcano and dark spot in the ocean. Bottom right is a volcano but that's no problem as we all should remember in the last game how to handle travelling through volcanoes. As for the dark ocean spot at the top right, like in the Generation III Hoenn games that's the obvious diving spot which, in the last game, we should know how to handle. you know, unless they change a few things for both...


(+ I like how the new map shows where your character as a main series-esque sprite.
+ Incase you couldn't tell, the pictures on the left, going top to bottom, is in stop (probably the top right island's now mountain), what looks to be ruins (maybe near the town on the top right island?), and inside the volcano (guess, where that is).
+ Note that the Pokemon you may see in the screenshots may or may not be there in the actual game in that location.)
* The evil team is called Pokemon Nappers and are led by a character named Red Eye.
+ *snickersnicker* HAHAHAHAHAHAHAHAHAHA! THEY LOOK LIKE PARK RANGERS! Actual, if you switch their colors around, they'll probably look more like Pokemon Rangers then the actual Pokemon Rangers in the game do! Seriously, say what you want about Team Dim Sun, but at least their grunts looked the part of being the main antagonists!
+ Pokemon Nappers... you got to be kidding me. Well in retrospect it is usually the U.S. version that gives them the fancier name. Though this name personally comes a bit to close to Team Snagem, especially considering the Japanese name was Snatch-dan (Snatch Gang)).
+ "For Red Eyes, use Clear Eyes"... wait, wait, I got one more joke. "Oh no! It's Red Eyes... Black Dragon!" Okay I'm done with the jokes. I do hope they have a good explanation to why he is called Red Eyes (and it better not be something like because the mask he wears has red lenses).


(In the right pic I think we see either one of the elite Pokemon Napper (a grunt with a different outfit) or one of the admins (like the Go-Rock Quad or Sinis Trio).)
* The PokeAssists act differently this time as instead of a time limit the Pokemon appears on the battle field to do its Assist and if it's hit it'll run off.
+ Well until I see this in action I don't know whether it sounds good or not. On one hand I like how they are actually having the Pokemon appear doing something instead of just appearing in the Capture StyIer. But then on the other if you're unlucky it could get hit just after it is put on the field before it could do anything. Plus are you still allow to control what you want to do with the Assist or does the Pokemon control it?

(+ So here we have the new PokeAssist system at work, with Bellossom being used against Swampert (a wise choice). Right away I notice how now they have a symbol informing you what type of Assist that Pokemon has insteading of requiring you to know before what type it is, which could especially be confusing if a Pokemon has two types. It also has a red up arrow if the type is super effective or a blue down arrow if it's not very effective.
+ Now I notice that the Grass PokeAssist is now different from what it used to be like (sprouting grass where you draw your line which Immobilized/Slowed) and now instead grows thorny vines. Though still no sign whether you control where the vines appear or Bellossom does.
+ And finally we have a picture of Bellossom getting it, which gives it a stun face balloon above it head before assumingly it runs away.)
* There is a new feature called "Tracks of Light" where in some areas there will be a symbol on the floor and drawing that symbol with your Capture StyIer will summon a Pokemon to help. Now these symbols may summon Pokemon like Eevee or Croagunk, but there are three specific ones that summon one of the Beast Trio: Raikou, Entei, and Suicune! For the Beast Trio ones, you'll ride on the back on one of them over obstacles which you normally wouldn't be able to otherwise.
+ The Beast Trio again? Well being in the first game they were pretty much only bosses which ran off after you captured them, I guess it's nice we're being given the option to actually use them for something which we'll probably need them for.



(+ I do hope they don't make the symbol you have to draw be too sensitive, though then again it does look like provide some drawing help via those eight circles around the Pokemon Ranger logo
+ Being both of the Raikou pics are in different spots, I guess we'll be needing the Beast Trio throughout the whole game.
+ Speaking of which, nice with clear pictures I think I know why you'll need each for certain spots. The top right Raikou one if for jumping the rock structures below the bottom right island (which apparently are electrified), Entei is needed to get past falling rocks on the same bottom right island, and Suicune is needed to go down a river on the top right island.
+ And now are few of the signs you can draw to summon which Pokemon. We have Eevee (who's sign looks like its ears), Croagunk (who's sing looks like its fist), and Raikou (who's sign looks like a lightning bolt).)
* Your partner is a Pichu who plays the Ukulele (known as Ukulele Pichu) which will join up with you when you go to Drop Island.
+ Hmm... stemming off Shiny_missingno comment I'm trying to come up with a good K.K. Slider pun... P.P. Slider? P.Chu. Slider? P.P. Chu? Nah, forget it.
+ So does that mean we only get one partner in this game? Kind of a downgrade from the 16 partners we could have in Shadows of Almia, but then again Pachirisu was offered as a partner Pokemon in the beginning of that game muhc like of Plusle/Minun was your partner in the first Pokemon Ranger. Wonder if it'll use its Ukulele in its PokeAssist?

(Though if you look in the other pics I've posted you can see Ukulele Pichu travelling with you, here is one that is specifically for it. I guess this is it on Drop Island partying with the other Pichu there as well as a few other Pokemon.)
* There is a Multiplayer Mode where up to four players can take on a mission together.
+ This sounds interesting, though I'll assume that it's more like a contest of "who can catch the most Pokemon" or "who can catch the Pokemon first". But with no further information I can only guess but this is how it was sorta done with the Wi-Fi Plaza and other Multiplayer feature in the Generation IV games (Diamond, Pearl, Platinum, HeartGold, & SoulSilver).

(+ There seems to be multiple hubs which you could join and communicate with other players. Don't know whether people can move their own characters around or they just place another person's character in a random spot for you to walk over to like they do in the Generation IV games.
+ Don't know what's going on with the Tyranitar one (maybe one type of mission has the players connected their Capture StyIers lines together to catch a Pokemon?) but it looks like in the Teddiursa one there are two Capture StyIers at work (larger one most likely yours, but the smaller one is maybe the other player?)
* In Ranger Net you can download an extra mission which has you capture a Deoxys. The mission is called "Deoxys and the Mysterious Temple". But unlike the Deoxys in the first game, once you capture it you'll be able to send this Deoxys over to your Generation IV games. But theres a catch, as the Forme you catch it in will be the Forme it will be in when you send it over. In addition to that, each Forme will have a special move for that specific Forme. Later you can play this mission with other players in Multiplayer Mode.
+ H311 YAY! DOWNLOADABLE DEOXYS!!
+ This capture sounds like might be pretty difficult if there is one Forme that have a move on it you want (unless you buy four copies of the game
). Most likely each move will be a representive of the Forme which Deoxys is when you caught it. Though of course that doesn't mean you need to keep it in that Forme, as with any other Deoxys you can change its Forme either in Veilstone City for the Generation IV Sinnoh games or Route 3 for the Generation IV Johto games.
+ Well we have one confirmed Pokemon for Download, and hopefully there will be more (there has to be at least 3). With the game having the Beast Trio they are sorta linking it with HeartGold and SoulSilver so maybe another event Pokemon might be Celebi? Hope so, I'm still annoyed thay Shaymin wasn't downloadable in the last game.)

(+ The pic on top appears on the top screen of all the Deoxys pics below and isn't any difference between them. It also isn't the same as the normal capture top screen, so maybe this is the top screen for Multiplayer Mode (I do see two names and two color marker on the map). Another interesting thing to say is that it looks like you only can have one Pokemon with you in Multiplayer Mode.
+ As for Deoxys, while I can't comment on Normal Forme, the others I can. Attack Forme seem to have gotten a new attack where it forms/fires 12 energy balls in all directions. Defense Forme is up to its old tricks with that barrier move that your Capture StyIer can't penetrate. Finally Speed Forme also got a new trick, either creating multiples of itslef (hopefully not) or teleporting to where one of those "shadow" Deoxys are.
+ A timer? Hopefully this is just for Multiplayer Mode, though just note that the Deoxys mission might have a timer to catch Deoxys.)
* You are now able to combine similar Field Moves together. It's not known whether the strength of each Pokemon Field Move stacks or all the Pokemon must have the required level or higher of that Field Move in order for them to take care of the obstacle.
+ It makes you wonder why previous Pokemon Ranger didn't think of combing the strength of their Pokemon.

(And being this is about Field Moves, I just threw the right pic in.)
* Professor Hastings and Murph are returning.
+ Well we can't a Pokemon Ranger game without those two, they've so far been in the previous two games. Hopefully the Go-Rock Quad will also show up!


(+ No Professor Hastings artwork yet, but Murph finally got one.
+ FUN FACT: The term "Eeveelutions" became a canon term when Murph said it Shadows if Almia.)
* Quests return, though it isn't known what the rewards will be.
+ In Shadows of Almia, quests gave your Capture StyIer Capture Cards. Most gave it resistance from elemental attacks. Others increased how long an assist lasted, gave you a longer capture line, let you do more damage with your capture line, healed your Capture StyIer after a successful capture, increased the strength of your capture line, combo damage after 5 successful circles, and increasing your Capture StyIer's HP. Also most cards had two versions (A and B). Obviously Assist Time isn't going to be returning (though maybe replace it one that let the Pokemon take more hits before running off).

(Looks like one of the Quests will be about fixing Ukulele Pichu's ukulele)
* Flying and Diving is a bitt different. Flying, or at least at one point in the game when you need to fly to the volcano if I'm reading the map correctly, has you chasing or being stopped by Pokemon Nappers while they fly on hover vehicles blasting energy balls at you. As for Diving, it looks like now instead of exploring the ocean floor (at least what we are showed) you are now decending lower and lower into the ocean (probably the dark spot). There is also a Quest which involves you going underwater.
+ Not really surprised they are playing around with Flying and Diving being they never really did much with the Flying concept (much like the games it was just an instant transportation method) and Diving was just (slowly) walking underwater.

(I would have gone more details about the new diving but I can't read Japanese and can't figure on what's going on in the instructions.)
* The top screen when capturing Pokemon has gotten a few more additions to it. Now not only does it list the Pokemon involved in the capture, but also has a timer, your quickest capture of that Pokemon previously, how times you caught that Pokemon, and what Capture Disc you're currently using (These are all guesses).

(It took 17 minutes and 38 seconds when your last capture was just 28 seconds? What were they doing when they were doing this capture?)