Saturday 8:30 AM on Cartoon NetworkIn Season
Well I hope it's for the DS, because I think the 3DS sounsd interesting, but I don't feel like trading in the good 'ole DS after all this time.
syrusfan wrote: |
Well I hope it's for the DS, because I think the 3DS sounsd interesting, but I don't feel like trading in the good 'ole DS after all this time. |
I'll have to consider my options then, assuming there IS going to be a Generator VI. We did just learn about V.
Pikachu315111 wrote: | ||
Not much information has been given out about Black & White yet and you're already talking about the third version? Okay, we know there is going to be a third version with things improved from the paired version, but let's first wait to see how Black & White is before we decide how much better. Though I wonder what they'll call it, I mean Pokemon Gray is kind of obvious... I guess we'll just have to wait to see the Legendaries before we can truly speculate. |
you cant judge a game to be crap if you've only seen small previews of it's beginning
Shiny_missingno wrote: |
you cant judge a game to be crap if you've only seen small previews of it's beginning |
In addition this could just be the beta of the game, all the choppy graphics we are seeing just hasn't been smoothed out and features (such as the Pokemon following you) hasn't been implemented (or can be turned off) to make the tests easier/they just wanted to show off the graphics/didn't want to show any spoilers (though I would have loved to see Zorua's or Zoroark's overworld sprite.
But for me, in a Pokemon game I don't really care that much for the 3D graphics so this "first peek" information is kind of blah. Sure 3D is nice and the "cutscenes" in HeartGold & SoulSilver were really nice as well as the Distortion World in Platinum, this is for a new Generation. And when I hear there is a new generation, the information I want is if they made any big changes, they did something so extreme that if you transfer a Pokemon over to that game from Generation IV there is no way to trade that Pokemon back (like there was no way to trade a Pokemon back to the Generation III games for the Generation IV games). I'm looking for changes like how Generation II brought us two new types, Generation III introduced the Abilities, Generation IV based the category of attacks on the individual attack themselves and not what type the attack was. I want something I can sink the teeth deep into, not something visual and overall won't have an effect on the Pokemon battles which is the main focus of the games.
ericwashere15 wrote: |
Sorry for jumping ahead, Black and White just seem like crap to me... I love the series, and there's a very high chance I'll get both these games when they come out, but with all the 3D being thrown around, and no sign yet of your Pokemon following you around, these games seem like an experiment. A test to see if they can re-do what they've done for the last four generations, but with more realistic graphics. Idk, but it's likely I'll come to love these games as more info gets out. |
I'm sorry, but I actually really don't like the concept of having your Pokemon follow you around. It really hasn't done anything for me in HGSS, so I would be fine if they took that feature out. At the very least, they should get rid of the PokeWalker cuz I haven't used that thing once since I've got it.
And yes, I agree with everyone else in that these are the preliminarypictures of Black and White we are getting now. There is still tons of programming for them to do and a lot of stuff for them to finish and then touch up. Trust me, it will get a lot better by the time it is finally released. I am simply blown away by the 3D and I hope that it turns out to be as amazing as I think it will.
TotallyTyler01 wrote: |
i really want to see new types... and not too many evolutions of past pokemon... more newer evolutions! |
McBanka wrote: | ||
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Just because there is no need doesn't mean they can't add a new type. Technically, after they made Psychic-type weak to Ghost-types and introduced stronger Bug-type moves, we really didn't Dark- and Steel-types. Heck, Dark-types were really the only type that was "needed" if you just wanted to further weaken Psychic-types.
As for newer types overlapping with existing ones, the same thing can be said about current types. Fighting, Poison, Bug, Ghost, and Dragon aren't really types but more like traits, plus Rock and Ground can be looked upon as also being the same as each other.
If you need proof I've even thought up a new "type" for the made-up generation I made. While I don't like telling what it is (though I'm sure people have thought of it before), I can give a hint of what it is: "A certain popular pirate can be considered of this type".
Meh, Psychic types really needed all that nerfing since they weren't getting any stat changes other than changing the S.ATK and S.DEF a bit so they're not the same. No other type is needed and Dark and Steel were perfect to balance poor 'ol Fighting while throwing something good for Fire and nerfing a bit Ghost types.
Pikachu315111 wrote: |
If you need proof I've even thought up a new "type" for the made-up generation I made. While I don't like telling what it is (though I'm sure people have thought of it before), I can give a hint of what it is: "A certain popular pirate can be considered of this type". |
I for one like the fact that they're making it more 3D. We had 3D graphics for the consoles and in the XD games, so why not for the handhelds? As for a new type, the only one I see they could include would be Light to contrast dark more, or they could delve deeper into the mysterious ??? type and expand on it.
PinKunoichi wrote: |
I for one like the fact that they're making it more 3D. We had 3D graphics for the consoles and in the XD games, so why not for the handhelds? As for a new type, the only one I see they could include would be Light to contrast dark more, or they could delve deeper into the mysterious ??? type and expand on it. |
Anyway, i [being the emotionless being i am] don't really care much, i hope the end result is more detailed and less blocky, but bah.
edmasterchaos wrote: | ||
***SPOILER*** Fighting type is Honor which contrasts to Dark/Evil which is trickery foo. Anyway, i [being the emotionless being i am] don't really care much, i hope the end result is more detailed and less blocky, but bah. |
3D isn't a bad move, it's the next step up (technically the mainstream Pokemon games have already entered the realm of 3D in Generation IV but it was done so in the way that made it still look like it was 2D). However, like Edmasterchaos said, they really need to smooth it out and detail it so it doesn't look blocky and uninteresting like the what-I-hope-to-be beta shots show us.
And I always thought Psychic-types were the opposite of Dark-types, being Dark-types were brought in mainly to dominate over Psychic-types and also for a few Pokemon pairing kind of also show this. One being Eevee's Generation II Eeveelutions, Espeon and Umbreon, are Psychic- and Dark-type respectively and though they evolve in the same way, they need to do so at different times (Espeon during the day (light) and Umbreon at night). The second which I can think of right now would be Darkrai and Cresselia with too represent opposites: nightmares and (good) dreams. There hasn't been many Fighting- and Dark-type duos which makes me think Fighting-types being strong against Dark-types was just to complete a trio circuit (which is why the Psychic-, Fighting-, and Dark-type Starters idea is so popular though probably won't be happening (unless they are secondary types of the Grass-, Fire-, Water- primary-types)).
As for ???-type, I never really understood it myself. I mean the only type to be like that is Curse which could have been easily considered a Ghost-type attack considering out of its two effects the Ghost-type one is the main reason for the use of this move.
Now, being someone asked, I'll include one more hint (and maybe secret one) of what type I made:
1. A favorite pirate could be considered this type. (No, it's not StrawHat-type)
2. It's not an element but rather a characteristic like Fighting-, Poison-, Bug-, Ghost-, and Dragon-types are.
Pikachu315111 wrote: | ||||
3D isn't a bad move, it's the next step up (technically the mainstream Pokemon games have already entered the realm of 3D in Generation IV but it was done so in the way that made it still look like it was 2D). However, like Edmasterchaos said, they really need to smooth it out and detail it so it doesn't look blocky and uninteresting like the what-I-hope-to-be beta shots show us. And I always thought Psychic-types were the opposite of Dark-types, being Dark-types were brought in mainly to dominate over Psychic-types and also for a few Pokemon pairing kind of also show this. One being Eevee's Generation II Eeveelutions, Espeon and Umbreon, are Psychic- and Dark-type respectively and though they evolve in the same way, they need to do so at different times (Espeon during the day (light) and Umbreon at night). The second which I can think of right now would be Darkrai and Cresselia with too represent opposites: nightmares and (good) dreams. There hasn't been many Fighting- and Dark-type duos which makes me think Fighting-types being strong against Dark-types was just to complete a trio circuit (which is why the Psychic-, Fighting-, and Dark-type Starters idea is so popular though probably won't be happening (unless they are secondary types of the Grass-, Fire-, Water- primary-types)). As for ???-type, I never really understood it myself. I mean the only type to be like that is Curse which could have been easily considered a Ghost-type attack considering out of its two effects the Ghost-type one is the main reason for the use of this move. Now, being someone asked, I'll include one more hint (and maybe secret one) of what type I made: 1. A favorite pirate could be considered this type. (No, it's not StrawHat-type) |
This is how I see why Fighting is strong against Dark: Referred to as "Evil" in the Japanese verisons, meaning they're supposed to represent evil forces or intentions. Fighting-types on the other hand represent martial arts and in a way heroes or shonen fighters that one would find in manga or anime, especially when looking at moves like SuperPower, Focus Blast, Revenge and Aura Sphere which can be compared to attacks and characteristics of stereotypical of such shonen. So to put it simply, "fighting heroes" beat the "evil forces".
Which is exactly why they need to expand on it.
PinKunoichi wrote: | ||||||
This is how I see why Fighting is strong against Dark: Referred to as "Evil" in the Japanese verisons, meaning they're supposed to represent evil forces or intentions. Fighting-types on the other hand represent martial arts and in a way heroes or shonen fighters that one would find in manga or anime, especially when looking at moves like SuperPower, Focus Blast, Revenge and Aura Sphere which can be compared to attacks and characteristics of stereotypical of such shonen. So to put it simply, "fighting heroes" beat the "evil forces". Which is exactly why they need to expand on it. |
Tvtropes has in an interesting section in their Pokemon Wild Mass Guessing page which is dedicated to why certain types are weak/resistant/immune to other types. It's quite hilarious, sometimes disturbing, and possibly even both! And that statement doesn't only relate to that section, the whole ENTIRE page is like that.