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Pokemon X & Y (SPOILERS EVERYWHERE!)

  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [221]Oct 4, 2013
    • member since: 06/13/05
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    I haven't found any clear pictures for proof...but it looks like Plusle and Minun are Fairies too.


    Numbered routes also have names too. I have only seen them in Spanish though so don't know any of them.


    Snorlax road block is on Route 7


    Gyarados looks to have a Mega evolution but I've seen two pics so not sure if they are real or not.



    Gym Order:


    Bug, Rock, Fighting, Grass, Electric, Fairy, Psychic, Ice.


    Frown


    There is a city south of the mountains on the Kalos map that is only accessible post-E4. It is said to be popular with Pokemon Trainers. Please be Battle Frontier!

    Edited on 10/04/2013 6:48pm
    Edited 3 total times.
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  • Avatar of Pikachu315111

    Pikachu315111

    [222]Oct 4, 2013
    • member since: 06/27/07
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    SPDShadowRanger wrote:


    I haven't found any clear pictures for proof...but it looks like Plusle and Minun are Fairies too.


    Numbered routes also have names too. I have only seen them in Spanish though so don't know any of them.


    Snorlax road block is on Route 7


    Gyarados looks to have a Mega evolution but I've seen two pics so not sure if they are real or not.


    Gym Order:


    Bug, Rock, Fighting, Grass, Electric, Fairy, Psychic, Ice.


    Frown


    There is a city south of the mountains on the Kalos map that is only accessible post-E4. It is said to be popular with Pokemon Trainers. Please be Battle Frontier!



    1. Well the double battle gimmick wasn't working out for them so they needed something else to help them (even if they are copying Dedenne). Maybe they'll find a career in busting Dragon-, Fighting-, or Dark-types a bit more lucrative.


    2. That's an interesting new feature. They already have their own Descriptions and if Caves & Forests/Woods can have names then why not Routes? It may even separate their routes from the ones in Kanto and Unova.


    3. Oh those Snorlax, blocking people's paths because sleeping somewhere off to the side just wasn't good enough for them. Actually that makes we wonder, are the players the only one who uses the Routes? The Snorlax doesn't go away until we make it. Surely someone would have called this in and have someone with a Pokemon that has a move to wake it up, well, wake it up.


    4. What are the chances of Gyarados being Water/Dragon now? It was suppose to be Water/Dragon originally but that would have meant it was only weak to Dragon-type attacks and the only Dragon-type in Gen I was Dragon Rage which did fixed damage. Now that we have all sorts of Dragon-type moves and a new type that's super effective against Dragon, I think it's time to make it up to Gyarados.


    5. *sigh*



    Why Dark-type no allowed to have Gym? Cry


    I'll quickly comment on each:


    Bug: Be easy enough if you pick Fennekin, though might have a hard time if you choose Chespin. Of course that's what other Pokemon are for AND we know that Chespin will be learning Rollout early (probably because of the Bug-type Gym, like how FireRed & LeafGreen gave Charmander Metal Claw to deal with Brock).
    Rock: This might be an interesting challenge since we know Grant are using the Fossil Pokemon which are Rock/Dragon and Rock/Ice. Still I imagine Chespin and Froakie will be having an easier time than Fennekin, though by this point you should have a few Pokemon of various types to pick up the slack of your Starter's type.
    Fighting: Will probably provide a decent challenge as I doubt Fennekin or Charmander will be at their final stage at this point. Of course there's always the region bird and probably one or two Fairy-types that you've met and probably caught that could help.
    Grass: FIRE WINS AGAIN! However with all the weaknesses that Grass-types have you'll probably have at least one type that can deal with them (I'd like to remind you the region bird learns Fire-type attacks and eventually becomes a Fire/Flying-type ).
    Electric: So Clemont is Electric-type, wonder why he's using a Bunnelby. Anyway, 5 Gyms in and you should have found a Ground-type by now. If not, just remember your Paralyze Heals and don't use anything weak to Electric-types.
    Fairy: Another type that may be an interesting challenge. Fennekin is once again useful, though if the other two Starters are at their final stage they could have a problem here. But I'm sure by now you'll have found at least 1 Poison-type.
    Psychic: Fennekin and Froakie are probably at their final stage so they'll have an easy time here. If you're using Chespin then I suggest getting a Dark-type, Pangoro looks like it can deal serious damage and Malamar looks like it can think of a few nasty things to do.
    Ice: Wow, Fennekin is just getting an easy ride. Fraokie's Water-type will help it resist Ice... unless they use Freeze-Dry. And Chespin is probably at its final stage so it has Fighting-type attack to lean on. Hmm, so all Starters have something they can use to deal with Ice-types, that's a bit anti-climatic.


    6. YES! PLEASE! It's Tauros Mulch how they used the Pokemon World Tournament as an excuse for not having a Battle Frontier. If you're going to do that, at least have the previous Elite Four and Frontier Brains battleable!

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  • Avatar of Kwando7

    Kwando7

    [223]Oct 4, 2013
    • member since: 11/28/08
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    Looks like its going to be opposite to the first gen when Bulbasaur was the road to an easy victory

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  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [224]Oct 5, 2013
    • member since: 06/13/05
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    Putting in Spoilers just to shorten the post, there is a lot of info and there are story spoilers.




    ***SPOILER***


    Edited on 10/05/2013 5:54pm
    Edited 2 total times.
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  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [225]Oct 5, 2013
    • member since: 06/13/05
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    Gym Leader and Badge spoilers: PICS



    ***SPOILER***


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  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [226]Oct 5, 2013
    • member since: 06/13/05
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    The Elite 4:




    ***SPOILER***



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  • Avatar of Pikachu315111

    Pikachu315111

    [227]Oct 5, 2013
    • member since: 06/27/07
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    Going to combine my comments with your posts:


    SPDShadowRanger wrote:


    Putting in Spoilers just to shorten the post, there is a lot of info and there are story spoilers.



    ***SPOILER***




    SPDShadowRanger wrote:


    Gym Leader and Badge spoilers: PICS



    ***SPOILER***




    SPDShadowRanger wrote:


    The Elite 4:



    ***SPOILER***



    Edited on 10/06/2013 5:24pm
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  • Avatar of Pikachu315111

    Pikachu315111

    [228]Oct 6, 2013
    • member since: 06/27/07
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    NEW MOVES & ABILITIES:

    Each generation brings new Moves and (starting with Gen III) new Abilities to add to the game's strategy. Some are good and either find wise use or its own niche, and others aren't so good and quickly forgotten only to be seen when playing through the story. However this Generation may bring a bigger change then we think as we not only have the new Fairy-type who needs to be given a batch of STAB moves but also Game Freak have said they've been paying attention to Tournaments and some decisions their making is for balance purposes. So Gen VI could be the generation which causes the biggest change in battle strategy, and we're already seen an example of this. Not to mention all the discussions and theorizing among fan websites, so with that said let's get to my own discussion/theorizing starting with the new moves:

    (NOTE: For each Move and Ability I'll talk about the possibility of it being a Signature Move/Ability (meaning only one family or group of Pokemon may learn/have that Move/Ability), how does it affect battle strategy, how it'll affects the Pokemon we know who has it, and what Pokemon could benefit from getting it.)


    (NOTE 2: I started writing this before a huge amount of leaks were known, so some speculations may no longer be valid or incomplete.)



    MOVES:

    A Pokemon can have terrific stats but is nothing without good moves. Most of the game's strategy comes here so let's see what Gen VI has revealed to us thus far:

    Move: Parting Shot (Japanese: Parting Shot/Parting Remark)
    Type: Unknown
    Category: Status
    Effect: Lowers the target's Attack & Special Attack stat and then switches out.
    Known Users: Pancham & Pangoro
    Comment:
    Highly doubtful this is a Signature Move since it's pretty much an anti-Work Up. And though Work Up is a Normal-type move, all Fighting-types can learn it so going by that, the name of the attack, and what Pokemon we know that can learn it I'm guessing it might be a Dark-type Move (not that the Type of a Status Move matters). And since it's an anti-Work Up it probably decreases Attack & Special Attack by 1 stage. Of course, that's only what partly makes Parting Shot special.
    Pokemon has lately become a very offensive (as in attacking) game, so unless your Pokemon is built for defense they may not last more then one or two turns (especially in the metagame). There are many Pokemon running around with high offensive stats and if you decide to switch to another Pokemon you're opponent will essentially be getting in a free hit (unless the Pokemon you're switching in is immune) or a free turn to set up. This is where Parting Shot comes in as it not only decreases both your opponents Attack & Special Attack stat but also then switches your Pokemon out. This means if that if your Pokemon is faster or Parting Shot has an increased Priority it'll weaken your opponent's attack, no matter what they use, meaning the Pokemon you're sending out won't be getting hit as hard as it normally would. If you're Pokemon is slower then you can switch in another Pokemon after it has attacked but before your opponent's next turn in addition to weakening their attacks. Eitherway, you'll also be most likely sending in a Pokemon that can deal with your opponent's Pokemon better (either defensively or offensively) and now that it has decreased attack stats it could force your opponent to switch out themselves, most likely the normal way meaning it'll now be YOU who's getting the free turn to either set-up or get a free hit. And even if they don't switch, they'll now have to suffer with a weakened attacked and, unless they had already boosted their offensive stats up, might now need to spend a turn using a move to boost up their used offensive stat if they have one. Of course switching does provide it's own problems, the Pokemon being switched in is vulnerable to Entry Hazards (Spikes, Toxic Spikes, Stealth Rock) so you may want to make sure the Pokemon you're sending out can deal with them. But if it can or there is no Entry Hazards you need to worry about, switching out is usually a very handy trick for a move to have be it an attacking move (like U-Turn or Volt Switch) or Status move (like Baton Pass).
    So far the only Pokemon who we know have this Ability is Pancham and Pangoro. Being Fighting and Fighting/Dark respectively, they're weak to strong offensive Pokemon (like Psychic-type for Pancham & Fighting-types for Pangoro) and also to the new Fairy-type (Pangoro quadruple so). If they want to use Parting Shot it'll be important for them to either have a high Speed stat or for Parting Shot to have a higher Priority. Both of these Pokemon look like they pack a punch (which is partly necessary when your a Fighting-type) so against many opponent's they'll probably be able to hold their own. But against a Pokemon they're weak to it might be a good idea for them to switch out to something that can more easily handle or deal with while they sit back and wait till the threat is gone to continue their fight. And as a plus, as they leave they'll decrease the attack of the Pokemon that's threatening them so the Pokemon being sent out will have an even easier time handling the opponent (unless they then decide to switch out).
    Offensive Pokemon with either strong weaknesses or low defenses would probably have use for this Move, especially if they have an ally who's either able to handle the new opponent threat or is defensive. I imagine it'll also make for a good escaping move if your opponent pulls a trick and now your Pokemon is unable to switch out or needs to do so and not wanting its replacement to be hit as hard. There's too many examples to list so I'll just leave it at that, though one last thing I will say that this does sound like a move a Dark-type will learn (insulting your opponent before running away). I didn't call it the anti-Work Up for no reason, because all Fighting-type Pokemon can learn Work Up and, as I said a few times, Dark-types are weak to Fighting-types so they'll very been wanting a move like Parting Shot.



    Let's see how those Fairy-type feel when they've been weakened and put up against a Steel-type!


    Move: Parabolic Charge (Japanese: Parabola Charge)
    Type: Electric
    Category: Unknown
    Effect: Does damage and heals the user's HP equal to half the damage done.
    Known Users: Helioptile
    Comment:
    I don't think this will be a Signature Move, but at the same time I also don't see a lot of Electric-types getting it (and I only see Electric-types getting it). Also we know this does damage so it's either a Physical or Special move and I'm more leaning toward Special due to the animations of Parabolic Charge. Course being a Physical or Special move never affected which Pokemon gets it, but it does affect which Pokemon will get the most use from it.
    However it's not only Category which will effect this move's usefulness but also its Power. The best healing moves in the game right now is Giga Drain (Special Grass-type), Horn Leech (Physical Grass-type), and Drain Punch (Physical Fighting-type), all who's Power is at 75 as of Gen V. So the question here is do they want Parabolic Charge to be as strong as those moves? They're not the only move in the game as Grass-types actually has 2 downgrades of Giga Drain, Absorb (20 Power) & Mega Drain (40 Power), and Bug-types have Leech Life which is a Physical version of Absorb. Now while I doubt they'll be making such a big deal about Parabolic Charge if it has 20 or 40 Power, I just want to mention the possibility of it not having 75 Power (before Gen V, Giga Drain's and Drain Punch's Power was actually 60). However Drain Punch doesn't have any "downgrades" so I would say it's looking pretty good that it does have 75 Power. But, assuming it is Special, how would it compare to stronger Electric-type moves like Discharge, Thunderbolt, and Thunder? Well the wide usage of Giga Drain (who's type has Energy Ball and Lead Storm) and Drain Punch (who's type has Hammer Arm, Close Combat, Superpower, and Hi Jump Kick) proves that having a healing secondary effect does definitely mean it'll have a place in the game with a high power.
    Going to it's only known user, I would imagine that Helioptile would have high Speed and Special Attack, but low stats everywhere else. Honestly a damaging & healing move on a Pokemon like that won't really help as the HP recovery might not be enough to keep it getting knocked out on the next turn (if it survived the first) unless it completely heals itself to max or near max. It'll probably do fine against Pokemon on its own level or is weak to Electric-types, but stronger foes who are neutral will give it a harder time (let alone resistant, not even mentioning immune).
    So if I don't think Helioptile will be able to enjoy Parabolic Charge, what Pokemon do I think will? Well, just sticking to Electric-types, defensive Electric-types with good Special Attack like the Magnemite family, Stunfisk, Chinchou family & Rotom's formes would love to have it. Offensive Special Elecric-types with decent defensive and HP stats like the Pikachu family, Voltorb family, Electabuzz family, Mareep family, Emolga & Tynamo family wouldn't mind using it instead of a more powerful Electric-type attacks in return for some healing. And do I even need to mention how the Legendary Electric-type would like it? Also other Electric-types may still have use for it, though they'll need to test it out whether they'll appreciate the healing or doing more damage.


    FUN FACT: Parabolic Charge goes over the 12 character limit that previous generation Moves have to be kept under or at. Incase you don't want to count, Parabolic Charge has 16 characters (counting the space). It's also known the character limit for Pokemon names have been increased from the previous 10 limit as many German and French names are longer (and even the Japanese katakana has been increased, Talonflame's Japanese being 5 characters long).


    Move: Boomburst (Japanese: Sound Wave Explosion)
    Type: Normal
    Category: Unknown
    Effect: Does damage to all adjacent Pokemon, including allies.
    Known Users: Noivern
    Comment:
    Now if Boomburst was a Flying- or Dragon-type attack I would say that there was a possibility of it being Noivern's Signature Move. However it's a Normal-type and it just seems very strange that a Pokemon would have a Signature Move which wasn't one of its types (not that hasn't happened before, the Exeggcute family's Signature Move is Barrage which is a Normal-type even though they are Grass/Psychic). Because of this, and the existence of other sound-based Pokemon, that I don't think Boomburst is a Signature Move, though I do think it'll probably be limited to said sound-based Pokemon. As for what Category it is, there are other sound-based Moves and those which do damage are all Special, and Boomburst's animation doesn't make me think otherwise.
    Boomburst is in the company of a few other moves which hits all adjacent Pokemon, friend and foe alike. Two notable members of this club if Earthquake and Surf, though there are Moves like Discharge, Lava Plume, and Sludge Wave. Now the Move with the lowest Power that doesn't have an additional gimmick to it is Bulldoze at 60 (though in return it's guaranteed to lower your opponent's Speed by 1 stage). However Boomburst doesn't sound like it has a secondary effect putting it at the same table as Earthquake (100 Power) and Surf (95 Power). Also factoring in that it's a Normal-type Move meaning it 1. won't ever hit anything super effectively, 2. Ghost-types are Immune to it, and 3. since it's also a sound move it's nullified by the Ability Soundproof, I think it'll have a very high power (maybe even over 100?).
    If it's a powerful move it'll of course be useful on Noivern (as long as Noivern's highest offensive stat matches what category Boomburst will be). Of course, because Noivern will not get STAB from it, it probably won't be its main attack as it'll always prefer doing a Flying- or Dragon-type attack. Actually I won't be surprise is meta game movesets don't have Noivern using Boomburst since Normal-type moves are rarely used (since they don't hit anything super effectively) unless the Pokemon has no other good move or it's a Normal-type Pokemon. And if Noivern gets Roost and Dragon Dance then you'll definitely not see Boomburst as it'll be using two moveslots for those and the other two moveslots for its STABS, probably Air Slash and Draco Meteor/Dragon Pulse unless more powerful Special moves of its STAB type comes out.
    However, just because Noivern might not have any use for it doesn't mean other sound-based Pokemon won't. First off we got the Jigglypuff family, Whismur family, Chatot, and Meloetta Aria Forme who have Special Attack as their highest offense state and are part Normal-type so they'll get STAB (they already can use sound-based moves like Hyper Voice and Uproar so another wouldn't hurt, especially if powerful). After Surf/Scald and Ice Beam, Politoad probably wouldn't mind a high powered Special Normal-type move being it doesn't really have anything else. Lastly there's Seismitoad though it has the same issue as Noivern where it's a dual type so already two of its move slots are taken plus with a good Attack stat as well it may even prefer to run a Physical set. Actually, a few of the Normal-type I mentioned also have their Attack stat either equal or close to their Special Attack stat (Meloetta has its Pirouette Form which it can only access via Relic Song so that might fill up its sound-based moveslot) meaning that Boomburst is in competition with Return. Like with all these attacking moves, Boomburst's use relies on its Power.


    You just know the next door neighbors are going to yell at Noivern to keep it down.


    (Continued next post)

    Edited on 10/05/2013 11:34pm
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  • Avatar of Pikachu315111

    Pikachu315111

    [229]Oct 6, 2013
    • member since: 06/27/07
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    Move: Moonblast (Japanese: Moon Force)
    Type: Fairy
    Category: Unknown
    Effect: Does damage and may lower the target's Special Attack stat.
    Known Users: Sylveon, Xerneas
    Comment:
    The premier Fairy-type move, we know this isn't a Signature Move since both Sylveon and Xerneas learn it. It also looks to be a Special Move which I guess is fitting as it can decrease the opponent's Special Attack.
    Now in the past the few attacking moves which decreased the opponent's Special Attack has been low powered: Snarl at 55 and Mist Ball at 70. However due to the difference between the numbers I'll say that those aren't aren't patterns and are Game Freak trying to keep things balanced. However, because a Fairy-type's role is to be a dragonbuster, needing new moves both weak and powerful, and Moonblast is the premier Fairy-type move, I'll say the odds of Moonblast being a powerful move is quite good. If you need to take down a Dragon-type (or a Dark- or Fighting-type) and are a Fairy-type with a high Special Attack stat, Moonblast will probably be your Move of choice.
    Now, even though we don't exactly know how Sylveon's or Xerneas's stats are distributed, we do know some overall info on their stats simply due to what Pokemon they are. First Sylveon is an Eeveelution meaning its BST will be 525 AND distribution amounts are 130, 110, 95, 65, 65, 60. Of course the problem is figuring out which stat has which distribution amount, the only hint to that is it's probably not one already being used by another Eeveelution. As for Xerneas, it's a mascot Legendary and, unless their going to pull a "third version is a trio master" thing like they did in Gen III, it'll BST will be 680. With Moonblast seemingly being Special (as well as Xerneas's Signature Move which we'll get to), I'll say the likelihood of them having high Special Attack is good thus they'll be able to use Moonblast effectively (Sylveon probably more than Xerneas because, as I said, it has a probably powerful Fairy-type Signature Move tailored for it).
    So Sylveon and Xerneas can probably make great use of it, but what about the other Fairy-types? Here we run into the problem as many of the Fairy-types are small and cute so its hard to imagine them with high offensive stats or even being powerful enough to force the moon to drop Majora Mask-style. However there are exceptions, specifically of the Pokemon who have been retcon to be part Fairy-type. I already talked about the Jigglypuff family have stats which can go in the way of a Special attacker. Gardevoir could definitely make use of it with a Special Attack of 125! But being this move has something to do with the moon, what about previous Pokemon who also have a moon-basis? Even if Cresselia doesn't get to be part Fair-type, it'll make sense for it to get Moonblast as it represents a crescent moon and would like something that's super effective to Darkrai (who may I also remind you has some relation to a New Moon so it could too get Moonblast and probably use it better then Cresselia if it doesn't become part Fairy-type!). Umbreon's Dark-type is one of the few which involves night instead of being evil so, like Darkrai, it could be a Dark-type that gets Moonblast (and remember, Fairy-type is super effective against Fighting-types which Dark-types are weak to). The Clefairy family are in the same boat as Cresselia, it'll be odd for them not to be Fairy-type though they are moon-related so they could still get Moonblast. Speaking of Clefairy, what about Pokemon who evolve via a Moon Stone? Would evolving with something that came from the moon be enough justification for Pokemon like the Munna family to get it (there's also the Nidoran families and Skitty family but I don't think they'll get much use from Moonblast even if they got it)? Then we have the most obvious choice to get Moonblast: Lunatone, the literal moon Pokemon! Of course Lunatone also asks the question about other space-related Pokemon might getting Moonblast but I think that would be stretching it (do we need Deoxys to be any more overpowered?).


    Don't fear me yet? HERE'S A MOON TO THE FACE!


    Move: Noble Roar (Japanese: War Cry/Battle Cry)
    Type: Normal
    Category: Status
    Effect: Lowers the target's Attack & Special Attack stat.
    Known Users: Litleo, Pyroar
    Comment:
    Wait, didn't we just cover this move above? Well technically no, as Noble Roar doesn't switch you out unlike Parting Shot, meaning that it has its own use. Now it's English name may make you think it's a Signature Move, afterall a lion is the most well known animals that roars and lions have nicknames like "king of the jungle" or "king of the beasts" (one of Disney's most famous movies is "The Lion King") which relates to the "noble" part. However its Japanese name reveals something that's more universal and the Japanese name always takes priority. So going by the Japanese name is sounds like something an offensive Pokemon would get, not particular one which roars or is noble. Now of course it could have been translated to Noble Roar because it is the Litleo's family Signature Move or a move only learned by feline Pokemon, though it's also possible that since Litleo was used to showcase it that the translators could have based the name on that not realizing other non-feline Pokemon could learn it (but then again, what warrior doesn't sometimes feel like giving out a loud roar-like yell that shows how powerful (or noble) your are?). Anyway, going by just the Japanese name, I don't think its a Signature Move. At best, if there is a reason behind the English name, it'll be learnable only by feline Pokemon.
    So going back to its effect, Noble Roar isn't quite as useful as Parting Shot is. Sure, you aren't forced to switch meaning your current Pokemon out will start befitting from your opponent's weakened attacks, but then right there is the problem. With Parting Shot, it could be used as an escape method without giving your opponent a "free turn" by decreasing their offensive stats. Here, however, something like this would be good on a defensive Pokemon which it's name doesn't sound like is in its distribution range. An offensive Pokemon usually is attacking or is setting up to do more damage when their attacking, rarely are they ever afflicting their opponents with stat debuffs (and even when they do its a secondary effect and is more of a bonus than on purpose). Now there are a few offensive Pokemon that are also defensive, but those Pokemon more than others would prefer to be attacking or setting up to hit harder as the extra defense to them is just to assure they take down as many of the opponent's Pokemon as it can. Unless Noble Roar decreases the Attack and Special Attack stats by two stages which would actually be pretty devastating and probably useful as a Move to force your opponent to switch, I don't think we'll see be seeing this move used a lot.
    BTW, a Fire/Normal-type like Litleo and Pyroar aren't one of those offensive Pokemon with high defenses. True, I don't know what their stats are, but by the nature of their and what weaknesses they have I can tell you that they'll prefer to be attacking instead of weakening the opponent's attacks. A Fire/Normal-type is weak to Water, Rock, Ground, & Fighting, all types that have powerful moves that weakening their attack by 1 stage probably isn't going to be enough to prevent Litleo or Pyroar from being knocked out in 2 turns (that is if they even survive for 1 turn).
    And do I even need to go over what Pokemon could get it and make use of it? I already went over how the Pokemon who'll probably get it won't be defensive. And remember that to take full effect of it that your Pokemon has to be faster (unless it has increased priority) or else for the turn you use it on you'll be getting hit by your opponent's yet unaffected attack. Also, as a final nail in the coffin, being its a sound-based move its probably nullified by Soundproof.


    Yes, weaken the smallest and lightest Pokemon who's STAB your resistant too, that'll prove Noble Roar's usefulness...


    Move: Fairy Wind
    Type: Fairy
    Category: Unknown
    Effect: Does damage.
    Known Users: Gardevoir, Flabebe, Sylveon
    Comment:
    3 unrelated Pokemon (except by Type) know Fairy Wind so we already know it's not a Signature Move. Also all Moves that have "wind" in its name are Special so I'm going to hazard a guess and say so is Fairy Wind. Actually, prepare to here me mention said "wind" Moves a lot, particularly Silver Wind and Ominous Wind.
    Why those two "wind" Moves? Well both of those moves are variations on each other, or rather a variation of AncientPower: They're a 60 Power move which has a 10% chance of increasing all of their stats (except Evasion and Accuracy) by 1 stage. Now because that Power is rather low and secondary effect isn't that great, you're probably wondering why they'de make Fairy Wind a variation of them. Well, mainly to fill in level-up gaps. Remember, Fairy-type is also going to need weak moves for story purposes, they're not just going to give your powerful moves 80 power and above right off the bat. Think of Silver Wind and Ominous Wind like the 1st stage/middle evolutions of a 3-stage family such as the Starters. Yeah they're more powerful than their basic stage, but their really on there to bridge a power gap you'll need as you progress through the game. Same thing here, Fairy Wind would be like a 1st stage/middle evolution Move, it's more powerful than the weaker Fairy-type Moves you had to deal with earlier but there are still more powerful Fairy-type Moves to obtain. Its a stepping stone more than a move to use competitively. And yes, we weren't told that Fairy Wind has that 10% stat increase, but even if it doesn't and is just a 60 Power move my point still remains we need weak and middle stage Fairy-type Moves.
    As for the known users, they're just showing off the move. Expect Kirlia or Raltz learning it before evolving to Gardevoir (while they may not become Fairy-types, they can at least learn some Fairy-type Special Moves).
    And once again, I can list some Pokemon who could get Fairy Wind, but they either learn more powerful Fairy-type Moves later or just learn Fairy Wind as a sort of unique trait but would prefer to use more powerful moves for different range of coverage. I suppose a Special offense Pokemon with Technician could make use of Fairy Wing (and Silver Wind and Ominous Wind), as well as a Pokemon with Serene Grace in hopes of getting a better chance of increasing all its stats. However I think for the most part there are going to be better moves.


    As if Fairy Wind wasn't weak enough, it's being used on a Pokemon resistant to it AND who's user just had Noble Roar used on them.


    Move: Topsy-Turvy (Japanese: Flip/Turn Over)
    Type: Dark
    Category: Status
    Effect: Reverses the target's stat changes.
    Known Users: Inkay, Malamar
    Comment:
    This is our first Move which could possibly be a Signature Move. Inkay and Malamar's entire gimmick revolves around flipping upside down, a rumor that went along with them was that to evolve Inkay to Malamar you have to hold your 3DS upside down (the 3DS having a gyroscope which can detect this).
    Topsy-Turvy has huge potential to be a game changer since one successful usage could make all the turns your opponent setup go against them... or make any stat decreases you have work to your advantage! There has been a few promotional Double Battles done where Malamar uses Topsy-Turvy on an ally which just used a move like Overheat or Draco Meteor, turning the 2 stage drops usually caused by those moves to be a 2 stage increase! Other moves which can get this advantage is Superpower, Close Combat, Draco Meteor, Leaf Storm, Overheat, Psycho Boost, & Hammer Arm. After that, you can choose either to keep the stat increase by using a different move or use the move again to have your stats return to normal (and if you still have your Topsy-Turvy Pokemon out, you can repeat the process next turn!). However, just remember that any of your opponent's stat decreases or any of your stat increases will also be reversed, so make sure you remember what stat changes go on.
    As I said, Malamar was used in the promotional Double Battles so we have seen the above stategy in action. In the video Malamar always went last, either meaning that Malamar has low Speed or Topsy-Turvy has negative Priority. While this isn't a bad thing, it means that Topsy-Turvy is guaranteed to work when used on your ally after using any of the above moves, it also means that Malamar (and Inkay) could be knocked out before it can use Topsy-Turvy.
    With this likely to be a Signature Move, I can't really think other Pokemon that will get this move. Goes without saying a defensive Pokemon would like having this so that in Double Battles it could always use it on its ally as it ally spams one of the above moves. However, unless there is another Pokemon who's gimmick involves flipping over that I'm not thinking of, I think Topsy-Turvy will only been seen being used by Inkay and Malamar.


    You flip me right 'round, baby, right 'round, like a... flipping thing... baby, right 'round 'round 'round.


    Move: Draining Kiss (Japanese: Drain Kiss)
    Type: Fairy
    Category: Unknown
    Effect: Does damage and heals the user's HP.
    Known Users: Swirlix, Sylveon
    Comment:
    2 different Pokemon confirmed know this Move means it's not a Signature Move. And being it's a kiss I'm going to also guess this is Physical, the (assumingly) first Physical Fairy-type Move we've seen. Also, like the healing Moves above, I'm going to guess the amount of HP healed is equal to 50% of the damage done to the target.
    Speaking of those healing moves, pretty much everything I said about healing Moves above surprisingly hasn't changed. Fairy-types getting a (possibly) strong healing Move out of the gate just means they'll be able to survive long enough to take down Dragon-types.
    First time we're talking about Swirlix and I have NO idea what to expect from this Pokemon. Swirlix seems more like a Supporter so I suppose having a healing Move so that it can keep on supporting is helpful. As for Sylveon, with all the Special Fairy-types there are it wouldn't be surprising that it has a high Special Attack stat, but what about the Attack stat? If Sylveon wants to be a successful dragonbuster as it's being made out to be it's also going to need a high Speed stat. So if it has a high Special Attack and Speed stat, it'll either need to sacrifice its defensive stats (which includes HP) to have the two 65s and 60 or only focus on its Special Attack and use one of its high values to give it some form of defense. Eitherway I think Sylveon won't be using Draining Kiss as it's main attacking Move, more using it as a utility at opportune times (if it'll have it at all).
    Finally to what other Pokemon can make the most of this move. Well obviously Fairy-types, but with the move sounding like it'll be Physical and many Fairy-types seemingly Special-oriented that could make many Fairy-types just go with a strong STAB of their preferred stat. Though with Mawile getting a re-typing and Mega Evolution which focuses on its already high Attack stat, if Mawile gets Draining Kiss it'll be a big help to it. Outside of Fairy-types, well, only Pokemon that comes to mind is Jynx (and Smoochum) but both have a low Attack stat and, unlike Fairy-types, won't be getting STAB to boost its Power a little bit.


    *sigh* Remember how cool it was in Pokemon Battle Revolution how, when a Pokemon used a Physical attack, it actually ran up to the opponent to hit them?


    (Continued next post)

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  • Avatar of Pikachu315111

    Pikachu315111

    [230]Oct 6, 2013
    • member since: 06/27/07
    • level: 27
    • rank: Shark Jumper
    • posts: 9,508

    Move: Geomancy (Japanese: Geo Control)
    Type: Fairy
    Category: Unknown
    Effect: Does damage.
    Signature Move Of: Xerneas
    Comment:
    No need to argue if this is a Signature Move since we know it is! Like many Legendaries, this is Xerneas's Signature Move... and that's pretty much all we know. Well we know it does damage and it looks big so it probably will do a lot of damage (you'd think a Pokemon associated with life would have a healing and/or curing Signature Move of some kind). It'd put the Power at least starting at 100. As we discussed above, Xerneas probably has high Special Attack so it'll only make sense for its Signature Move to be Special as well (though Xerneas won't have a low Attack stat which would be good if it could learn Draining Kiss). Though it's kind of odd its name is "Geomancy/Geo Control" as "geo" is Latin for "Earth" and is used as a prefix like in Geography and Geology (Geomancy itself is a thing involving reading marking made on the ground or, in fantasy, magic that involved manipulating earth). What I'm basically saying is that a move called "Geomancy/Geo Control" more sounds like a Ground-type attack than Fairy. Anyway you'll no doubt see many if not all Xerneas have Geomancy unless it turns out not to be that great of a move or they pull a Tao Trio and give Xerneas (and Yveltal) a stronger second Signature Move at a later level.


    Now that's a light show!


    Move: Oblivion Wing (Japanese: Death Wing)
    Type: Dark
    Category: Unknown
    Effect: Does damage.
    Signature Move Of: Yveltal
    Comment:
    Pretty much what I said for Geomancy and Xerneas goes for Oblivion Wing and Yveltal except instead of Special I predict it to being Physical to match my prediction of Yveltal's high Attack stat. This would also mean that Dark-types would FINALLY be getting a Move that would be constantly doing over 80 Power if I'm right about these moves having at least 100 Power (which I don't see why they wouldn't). Also, while I don't know what Geomancy's deal is, Oblivion Wing knows what it is being the Signature Move of the DETRUCTION Pokemon (its Japanese name even more so by having the very Metal (music) name "DEATH WING"). Actually, because of this it makes we wonder if Destruction Wing's counterpart is Geomancy or they are pulling a Tao Trio and Destruction Wing is Yveltal's first Signature Move while Geomancy is Xerneas's second Signature Move (meaning we don't know Yveltal's second Signature Move (the counterpart to Geomancy) and Xerneas's first Signature Move (the counterpart to Destruction Wing)). Well whatever is true, I'm sure Destruction Wing will have its place on Yveltal's moveset, even if it's for a little while.


    DEATH FROM ABOVE!


    Move: Glow Punch
    Type: Unknown
    Category: Unknown
    Effect: Does damage.
    Known Users: Fennekin, Braixen
    Comment:
    Now if this before Generation V I would say this isn't a Signature Move since the only Pokemon we've seen have this move is Fennekin and the Starter's Signature Move are the Elemental Hyper Beams. However with the Tepig family the getting Heat Crash it could be possible that Glow Punch could be a Signature Move for the Fennekin family. Honestly I think it'll all depend what exactly it does and if it would be that helpful to the Fennekin family to be their Signature Move.
    The big problem here is that we don't know Glow Punch's Type or Category (it does damage so we know it's Physical or Special). Now normally a move with "punch" in its name is a Physical Move, but it's that "Glow" part which is making me hesitant to say it is. Of course the"Glow" could be a reference to its Type, and something like that sounds like a Psychic- or Fairy-type. Now both of these types seem Special-oriented, which would mean they don't have a lot of Physical Moves. So because of that, if Glow Punch is Psychic or Fairy, it could be a Physical Move just to add more Physical Moves for their type. So with that said, the question comes back to how useful would it be to the Fennekin family. Once again, it'll depend on whether the Fennekin family has a higher Attack stat or Special Attack stat. Well, being Braixen is based on a witch, I'm going to guess that the Fennekin family has a higher Special Attack which means its doubtful Glow Punch is a Signature Move.
    So what Pokemon will have use for a Physical Psychic/Fairy-type Move (assuming it also has a good amount of Power)? Well for Psychic-types there's Medicham (who has Pure Power), Solrock (don't know how it'll punch though), Gallade, Metagross, Bronzong, and Mega Mewtwo X. Hypno, Mewtwo, Mew, Deoxys, Lake Guardians, Cresselia, Lugia, Celebi, Victini, Claydol, Jirachi also have their Attack equal or near to their Special Attack that they can go either Physical or Special. For Fairy-types we only know for sure that Mawile and Huge Power Azumarill could use it, maybe Wigglytuff (oh come on, you know it's going to become Fairy-type if Jigglypuff is). But Psychic or Fairy, there are still other Pokemon not one of those types which would like to have it. And being it's a "punch" Move, it's Power gets increased by the Ability Iron Fist so those Pokemon will definitely like to have it.


    That's not a light at the end of the tunnel, that's my glowing first being seen from your black eye!


    Move: Nuzzle (Japanese: Cheek Rub/Cheek Shock)
    Type: Electric
    Category: Unknown
    Effect: Does damage and may Paralyze the target.
    Known Users: Dedenne
    Comment:
    While I don't think it'll be a Signature Move just for Dedenne, it could be a Signature Move for the Pikaclone. I mean, what other Pokemon do you know have electrified cheeks? Going by the name it sounds like it'll be a Physical Move though that'll only be a problem for the Plusle & Minun who have higher Special Attack (all the other Pikaclones have even Attack and Special Attack).
    Now Nuzzle doesn't sound like a Move that'll do a lot of damage, so I think Nuzzle's usefulness comes down to this: What are its chances to cause Paralysis? It's contending with Thunder Wave, a status move which is guaranteed to Paralyze its opponent. If it's the usually 10 or 20% then I see no use for Nuzzle as you might as well just use a stronger Physical Electric-type Move and if you really want to Paralyze the opponent have Thunder Wave. However if Nuzzle has a high chance of causing Paralysis then it MIGHT have a niche somewhere (if its indeed a Signature Move for the Pikaclones, I see no reason for it not having a 100% chance).
    As I explained above, its usefulness to Dedenne (and all the other Pikaclones) depend on its chance of causing Paralysis. Even if Nuzzle has a decent Power, it has moves like Thunder Fang, ThunderPunch, and Wild Charge to compete with. So no high chance of Paralysis, I see no reason for Dedenne to use it. And let me skip the next paragraph by saying the same thing goes for the other Pikaclones, no, EVERY Pokemon that can learn either Thunder Wave or a strong Physical Electric-type Move.


    Paralyzed by the light!


    Move: Baby-Doll Eyes (Japanese: Round Eyes)
    Type: Fairy
    Category: Unknown
    Effect: Has increased priority and can lowers the target's Attack stat.
    Known Users: Furfrou
    Comment:
    I doubt this is a Signature Move though it does sound like something which no fierce looking Pokemon will be getting. But that's not the weird part about this move. This is the first Move which I don't know whether it's a Status or attacking Move. Nowhere does it say it does damage, but it also sounds like it only has a chance of lowering the target's Attack. That makes no sense, unless it lowers Attack by several Stages, there should be no reason for a Status Move that only decreases Attack to have the possibility of missing. "Well, maybe the reason it can miss is because it has an increased Priority?" you observe pointing out the other effect of the Move. However that, if more than anything, should be a reason why it should be guaranteed if it was a Status Move. If you were wanted to decrease your opponent's Attack there's moves like Charm, Growl, and Tickle. Now these Moves don't have increases priority so they depend on its user's Speed stat, however they have a 100% Accuracy so even if the user moves last they'll still lower the target's Attack at some point (unless they faint but that's beside the point). Now if that's your strategy then the Pokemon you're using is probably fast so it'll most likely be moving first thus be decreasing the target's Attack before they can move. So why would I use a move with an increased Priority who's only effect is a Attack decrease that can miss when I could instead use a quick Pokemon with either Charm, Growl, Tickle, or FeatherDance which decreased the target's Attack by TWO stage?
    For this section we're just going to start making assumptions otherwise it's pointless to have no matter what. First we'll assume it is guaranteed to decrease the target's Attack. Well, while it's better then Charm, Growl, or Tickle as it's also guaranteed to go first, unless it decreases Attack by multiple stages you're usually better off just attacking and trying to knock out the opponent's Pokemon. Now let's assume this is an attacking Move. This is where things get interesting as not only do we possibly have a Fairy-type Quick Attack but one which may decrease the opponent's Attack to boot! While Quick Attack itself is looked upon being useless (unless you're using F.E.A.R), its variations like Aqua Jet, Mach Punch, Bullet Punch, Ice Shard, Shadow Sneak, and Vacuum Wave all have some niche. Honestly the Attack decrease here is more of a bonus, the focus here will be what Power (Quick Attack and all it variants have 40 Power) and Category would Baby-Doll Eyes have.
    Going to its use on Furfrou, it already has an Ability to cut Physical attack damage in half, decreasing its opponent's Attack is just overkill. So if it's just a Status Move I'll say there's no point for Furfrou to have it. But if it's an attacking Move then Furfrou has a pretty useful counter to Fighting-types! Not only would most Fighting-types have their attack's Power cut in half but even before they could move Furfrou could hit them first regardless of Speed (unless they also use a higher priority move) with a Super Effective move. Actually, with its Ability, it could probably face off against Physical Dragon- and Dark-types and do decent damage and maybe even knock them out!
    Going to what other Pokemon could use it, this move sounds like something only "cute" Pokemon could use. As I said, as a Status move its useless though as an Attacking Move I don't think there are any Pokemon who would reject at least the chance to learn it, especially Fairy-types.


    My poodle sense is tingling.


    Move: Freeze-Dry
    Type: Ice
    Category: Unknown
    Effect: Does damage and may Freeze the target. It's also super effective against Water-types.
    Known Users: Aurorus
    Comment:
    I'm going to say it's not likely a Signature Move due to its secondary effect being something that a lot of Ice-types would like. And since a lot of Ice-types would want it I think it's safe to say it's a Special Move.
    Now one of the rumors about XY was that they were going to introduce dual-type moves. Now how this was going to work was anyone's guess, and that was even if the rumor was true. However when they revealed Aurorus they also revealed a move that could have possibly been the root of the rumor (if the rumor wasn't made to begin with). Water-type Pokemon normally resist Ice-type moves, so having an Ice-type move that does super effective damage against Water-types can come in very handy if an Ice-type is being walled by a Water-type. Now, with many moves, how useful this will be depends on the Move's Power, however if Scald can have 80 Power I don't see why Freeze-Dry can't either. And as always Freeze is a nice extra to have though since Freeze is the most broken status ailment (it might as well be a OHKO) there's probably a low chance of that happening so it's not anything that should be counted on. But I wonder what happens if a Water-type is also a type that's weak to Ice-type moves. We have Water/Dragon, Water/Flying, Water/Grass, and Water/Groud Pokemon, what happens if they're hit with Freeze-Dry? Do they receive quadruple damage? What if Water is paired with another type that's resistant to Ice? There's Water/Ice and Water/Steel Pokemon, do they only receive neutral damage in this case? Finally, is Freeze-Dry the only Move of its kind or are there other Moves like it for different types? Looking back, maybe Glow Punch is a Fighting-type Move which can hit either Psychic-, Fairy-, or Ghost-types super effectively!
    Moving onto Aurorus using Freeze-Dry, its a very useful Move for it to have since its weak to Water-types and it's doubtful that its going to learn any Grass- or Electric-type Moves. The big question is whether it'll want to have this or Ice Beam. Power is what will decide this, as proven by Scald which is weaker than Surf (Scald is 80 Power while Surf is 95 Power) but Scald's 30% chance to Burn put it on equal levels with Surf. So if Freeze-Dry is 80 Power than it could be an alternative choice to Ice Beam (and not just for Aurorus, but for any Pokemon can learn Freeze-Dry and Ice Beam).
    So if this Move does have good Power, what other Pokemon could make use of it? Well starting with Ice-types pretty much all of them except for those who have a higher Attack stat (Cubchoo family, Swinub family, Cloyster, Sneasel family, Black Kyurem). Other types that are either weak to or resisted by Water-types would also probably like this move... but out of all of them the only ones who I can see learning Ice-type moves are Water-types themselves. However I do think Ice-types are the one getting the most out of this.

    Tyrantrum has had better days...


    Move: (Japanese: Child's Play/Play Around)
    Type: Fairy
    Category: Unknown
    Effect: Does damage.
    Known Users: Marill
    Comment:
    It be odd for them to suddenly give Marill a Signature Move, even if its getting a re-typing, and it being vaguely named, so I'm going to say this isn't a Signature Move. Actually this move isn't even on the website, it was seen in a Japanese trailer so we don't even know its English name! Because of that I'm going to keep this one short. Anyway, it looks like another Physical Fairy-type move, though probably a weak one to fill out those low level up slots for Fairy-types. Thus, like Fairy Wind, I doubt we'll see much of this move. I'll give its BP to be somewhere between 20 and 40 Power and it having no additional effect.


    It's all fun and games until someone get hurt... then it's a battle!


    (Continued next post)

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  • Avatar of Pikachu315111

    Pikachu315111

    [231]Oct 6, 2013
    • member since: 06/27/07
    • level: 27
    • rank: Shark Jumper
    • posts: 9,508

    Abilities:


    Since Gen III, Abilities have proved to be a major game mechanic, to the point of even making and breaking some Pokemon. Let's see what the new Abilities can provide for new and old Pokemon alike:


    Ability: Sweet Veil
    Effect: Prevents the user and its allies from the Sleep condition.
    Known Users: Swirlix
    Comment:
    This possibly could be a Signature Ability due to it's name and implied way of achieving its effect: giving its allies a sugar high via osmosis. The only other Pokemon who I can see possibly getting this Ability is the Vanillite family, but even then their not described as being "sugary" like Swirlix, they're described as being living icicles who just so happen to also look like ice cream in a cup/on a cone. So the possibility of this being a Signature Move is very high, at least from what I can see.
    So from first glance the Ability to keep your allies awake sounds like a great Ability since the only thing more broken than the Sleep condition is the "might as well be a OHKO" Frozen condition. However then you start to think "how often does Sleep come into play?". As of Gen V, there are 10 moves which can inflict the Sleep condition. By far the best one is Spore but its limited to 7 Pokemon. Speaking of which, 3 of these Moves are Signature Moves: Dark Void for Darkrai, Lovely Kiss for Jynx, and Relic Song for Meloetta. Dark Void and Lovely Kiss don't have 100% Accuracy but their reliable enough, however you'll rarely see either of them due to one being a Legendary thus in the Uber tier and there are other Ice- or Psychic-types better than Jynx. As for Relic Song, it only has a 10% inflicting Sleep as it's real use it to transform Meloetta into its Pirouette Form. Then we have the well known sleeping Moves: GrassWhistle, Hypnosis, Sleep Powder, and Sing. While a bit more common, these moves have non perfect Accuracy lower than the Signature ones thus are more likely to miss on top of their still low distribution. Finally we have Secret Power, which only has a 30% chance inflicting Sleep if you're in tall grass, and Yawn which only puts a Pokemon to sleep on the next turn, thus if the trainer switches out next turn their Pokemon won't fall asleep. So in all honesty, the only reason you'll ever ave to worry about the opponent putting you to sleep is if their strategy revolves around it which aren't a lot. However, while there are only 10 Moves that can inflict the Sleep condition, there is another Move which purposely puts your Pokemon to Sleep and is used more often then any other Sleeping Move: Rest. Rest puts your Pokemon to sleep in exchange for fully healing and curing the user. Many strategies involve using Rest, usually combined with an item that heals Sleep like a Chesto Berry, to provide a free full heal. However, because Sweet Veil will prevent the Pokemon from falling Asleep, Rest will fail making it more of a hindrance then advantage. So while the move can be helpful, many times you'll find that you don't need it and it could be preventing one of your Pokemon from healing via Rest. Use with caution.
    This Ability pretty much assures Swirlix being a Support Pokemon, so I guess if you're using it you have the cons in mind and have worked around them. If Swirlix gets the right Moves or has the right allies, you can probably use Sweet Veil to run your own Sleep afflicting strategy without worrying about your opponent bouncing the status ailment back onto you with Magic Coat or Magic Bounce. Though to make it work Swirlix is going to need to have good defenses to assure it can keep Sweet Veil up.
    As I said, the only other Pokemon I can possibly see getting this is the Vanillite family and I don't think they have the defenses to make any strategy with it work (besides, they like Ice Body for the healing in Hail (which they'll want up for 100% Accurate Blizzards)). Either I'm being unimaginative or Sweet Veil is indeed a Signature Ability.


    I'MSOHYPERHYPERHYPERIDON'TTHINKI'LLBEABLETOSLEEP!!!!!


    Ability: Fairy Aura
    Effect: Increases the Power of Fairy-type Moves for all Pokemon on the field.
    Signture Ability Of: Xerneas
    Comment:
    Our first Fairy Legendary is going to make sure you know the power of Fairy-types! Not only will it have a powerful Fairy-type Signature Move (which it gets STAB for) but it also has an Ability to increase the Power of all Fairy-type Moves! You might as well also make it so that any Dragon-, Fighting-, or Dark-types that don't have a type which resists Fairy-types faint instantly upon Xerneas being sent out! Anyway, this makes Xerneas the go to Fairy-type Legendary if you're running a Fairy-type team. Now most of the time it'll probably be only using this Ability to Power its own Fairy-type Moves up, but I've seen many Abilities which sometimes don't even factor in many battles so it could do worse. Now it does also power-up the opponent's Fairy-type Moves as well, but if you're going to use Xerneas you probably already know this thus aren't going to partner it up with a Dragon-, Fighting-, or Dark-type. Actually, with this Ability you'll probably want to partner Xerneas with a Pokemon resistant to Fairy-types so that your opponent would be less likely to use one (bonus points if that Pokemon is also part Fairy-type or can learn a Fairy-type Move, like Mawile).


    Dragonite is probably feeling a little bit sick right now...


    Ability: Dark Aura
    Effect: Increases the Power of Dark-type Moves for all Pokemon on the field.
    Signture Ability Of: Yveltal
    Comment:
    Now while Pokemon often seen used in battle who are Dark-type probably aren't used because of just its Dark-type, Dark-type Moves on the other hand are used because they are Dark-type thus hit both Psychic- and Ghost-types super effectively. However Dark-type moves aren't very powerful, probably because their based on "dirty tricks" which are used to get a slight upperhand against your opponent but not the main method you'll be winning by. However Yveltal plans on changing that using its Ability to power-up Dark-type moves making them a bit more potent. So we have our normal Dark-type damaging moves like Crunch, Dark Pulse, Night Slash, Night Daze, and sometimes Foul Play, but Dark-type Moves are far more than that. Knock Off makes the opponent lose its hold item which can ruin their strategy, Pursuit hits an opponent who's about to switch out as a final reminder, Sucker Punch works and goes first if the opponent is attacking that turn which teaches them why attacking others isn't such a nice thing, Payback & Assurance are the opposite by doing double the damage if attacked first showing what goes around comes around, Foul Play uses your opponent's own Attack stat punishing them for being so strong, and finally Punishment does more damage the more the opponent setup making them regret it. All in all, Dark-type moves may be a bit gimmicky but if you can get them to work they can really annoy and put a number on your opponent but probably not knock them out. However with Dark Aura, maybe it's time for these Moves to start dishing out real damage. And what better way to show this than with Yveltal's own Dark-type Signature Move which is probably already powerful but Dark Aura just makes it the more devastating! Dark Aura of course also works for Yveltal's allies so while you may not want all of them being Dark-types you might want to make sure they at least know a Dark-type Move. However if you do go with an all Dark-type team, you'll at least not have to worry about your opponent turning Dark Aura against you by powering up their Dark-type attacks since Dark resists itself. Though you may not want any Psychic- or Ghost-type Pokemon (at least ones who aren't also a type resistant to Dark) on your side.


    Odd it's also called "Dark Aura" in Japan when the Dark-type is called "Evil"-type there.


    Ability: Cheek Pouch
    Effect: When the user eats a Berry it'll heal some HP in addition to the Berry's effect.
    Unown Users: Dedenne, Bunnelby
    Comment:
    Being both Dedenne and Bunnelby are learning it it's safe to say it's not a Signature Ability. However it does seem like it'll be limited to Pokemon based on the Glires clade/granorder, basically Pokemon based on rodents (mouse, rat, squirrels, chipmunks, etc.) and lagomorphs (rabbits, hares, & pikas (no, this isn't the basis for Pikachu)) which are well known to stuff food in their cheeks.
    Having an Ability which heals you is always handy to have as you can work that into a strategy, and if that strategy also includes a Berry then together you make a dangerous combo. Berries provide a wide range of effects when eaten, some proving better than others over time, and can be used to give some Pokemon either a second wind or keep them battling a little bit longer. Some of the most used are the Sitrus Berry which heals 25% of the holder's HP (is eaten when holder's HP goes below half its max HP), Lum Berry which cures any status (activates upon infliction), Chesto Berry which awakens the user upon falling Asleep (is often combo with Rest. Chesto assures that it'll most likely only be used when the holder Rests unlike Lum which could activate before if the opponent inflicts another status ailment on the holder), and the Yache Berry is sometimes used by Dragon-types who are quadruple weak to Ice-types by cutting the move's power in half (used upon getting hit with Ice-type move. There's actually a group of Berries which does this for all the types). There are other Berries, but their effects are either not worth it, overshadowed, or too risky since they activate when the user has low HP. However, what if the user heals a bit after eating the berry? This is where Cheek Pouch gets interesting as it could make some combos viable to those Pokemon with Cheek Pouch. Now sure you can use it to get more HP with a Sitrus Berry or healing plus curing with a Lum Berry, but then we have the "pinch" Berries. The "pinch" Berries increase one of the holder's stats when its HP falls below 25%. There's one for each stat except HP, obviously. Now obviously the most useful of these are the offensive and Speed ones, though all of them generally on not use since you need to have your Pokemon close to fainting. However if you combo them with Cheek Pouch, you'll probably get up to a certain amount of HP which makes using these Berries worth it. Of course this Ability might not be useful for the "type halving" Berries since most of those are intended to activate when the user is at full HP. But as I said mostly Dragon-types quadruple weak to Ice-type have one of those, the Yache Berry, and I doubt they'll be getting this Ability. It'll also be useless for the Rest/Chesto combo since Rest heals the user completely. Speaking of healing, a lot of this speculation also has to do with how much HP does Cheek Pouch heal? If it's something like 10% of 12.5%, then ignore everything I said above about the "pinch" Berries as that's not a lot and it'll just turn into a nice additional healing for Sitrus Berry and Lum Berry.
    Speaking of which, going to the known users, honestly they'll probably just combo it with a Sitrus Berry and maybe a Lum Berry anyway. I guess they could try a "pinch" Berry strategy out if they have good enough stats, but only if Cheek Pouch healing is something like 25% of max HP. If they have high Speed you can go for the Liechi Berry (Attack) or Apicot Berry (Special Attack), but if their Speed is decent and REALLY want to test out the "pinch" Berry strategy you can use a Salac Berry (Speed). However if their Speed is low (or Cheeck Pouch healing isn't that much) then just use Sitrus or Lum if you decide you want to use Cheek Pouch.
    As I said above, rodent and lagomorph Pokemon probably will be getting this Ability. With that said, I can see this being used in an interesting combo with Emolga. Emolga consumes a Liechi Berry, increases its Attack by 1 stage, gets some HP back from Cheek Pouch, and uses Acrobatics which now doubles in Power because Emolga is no longer holding an Item! It's sort of like the Flying Gem combo, except the increase Power is permanent and if things start getting sticky it can sacrifice the increase by using Volt Switch of U-turn to retreat. Though this does mean Emolga can't use its Motor Drive Ability for safe switch-ins and increase in Speed. Other rodent/lagomorph Pokemon are pretty much the rest of the Pikaclones and generational rodent. Going through the Pikaclones: Raichu could go with either a Liechi or Apicot Berry (Pikachu much prefers holding onto its Light Orb), Pichu could probably return to full HP using this with an Oran Berry in Little Cup, Plusle & Minun could either use a boost from a Apicot or Salac Berry, and Pachirisu probably would go with a Salac for more speed (if it wants to give up Volt Absorb). As for the generational rodents (Ratata family, Sentret family, Zigzagoon family, Bidoof family, & Patrat family) they'd probably take Liechi or Salac but probably would rather have Sitrus or Lum. Finally we have the rabbit Pokemon, the Buneary family, which probably would prefer a Sitrus or Lum but I guess can make use of Liechi.


    Actually it looks like they already are storing something in their cheeks.


    Ability: Parental Bond (Japanese: Parent and Child Love)
    Effect: The user attacks twice each turn.
    Known Users: Mega Kangaskhan
    Comment:
    Being Kangaskhan is the only Pokemon which is a parent/child combo, I'm going to say it's highly likely that this is a Signature Ability for Mega Kangaskhan. Because of this I'm going skip over what Pokemon could get this Ability, but I will say that I can't think of any Pokemon which wouldn't like to attack twice per turn... of course, that's assuming how the attacking twice works.
    Because Mega Kangaskhan was revealed at a tournament in a trailer and only some basic info was given, we don't know how Parental Bond exactly works. Yes, it could work just as the description says and Mega Kangaskhan uses the same Move that was selected twice, but that sounds like it would be a tad bit overpowered or even broken. Normal Kangaskhan has a high Attack, good Speed, and can learn a variety of attacks (as traditon with Normal-types). With Physical attacks it can learn from Gen V it can learn 13 Types: Normal (Return, Facade, Double-Edge), Dark (Crunch, Sucker Punch), Dragon (Outrage), Ground (Earthquake), Fighting (Drain Punch, Hammer Arm), Flying (Aerial Ace), Ghost (Shadow Claw), Rock (Rock Slide), Water (Aqual Tail), Fire (Fire Punch), Ice (Ice Punch), Steel (Iron Tail), and Electric (ThunderPunch). That's quite the coverage it has and it attacking twice not only means the Power is practically doubled but the first hit could be used to break a Substitute, the Ability Sturdy, and a Focus Sash which allows the second hit to deal damage and possibly faint the opponent. Because of all this the question of there being a catch has been asked and thought on. If there is a catch, a few possibilities have been suggested: (1.) The Move's Power is split between the two hit (so if you use Crunch which has 80 Power, both hits would be 40 Power), (2.) The second hit is half the Power (using Crunch again, the first hit would be 80 Power and the second hit would be 40 Power). The former is more balanced and still gives you the Substitute/Sturdy/Focus Sash breaking but doesn't make sense as why would the Power be cut in half? The latter still is a bit overpowered but it does make some sense if you think that the first hit is done by the mother and the second hit is done by the child (hence the half damage. Also remember its the child Kangaskhan which Mega Evolves, not the mother, so the mother's strength is normal while the child has become strong enough to now participate in the battle). Also I'm going to assume this only works for Moves which Attack, because using two Status Moves in row is either broken or pointless. It can be broken if you're using stat boosting/decreasing Moves and Kangaskhan can learn Leer (decrease opponent's Defense by 1 stage), Tail Whip (decreases opponent's Defense by 1 stage, adjacent opponents in Double and Triple Battles) Double Team (increase user's Evasion by 1 stage), Work Up (increase user's Attack and Special Attack by 1 stage each), Helping Hand (increases the Power of a allies attack by 50% next turn. Can stack), and Spite (decreases the PP of the opponent's last Move by 4). While Leer and Tail Whip might not be used as the opponent can switch, Kangaskan could use Double Team to quickly become untouchable, Work Up to have its Attack quickly become Sweeping levels, Helping Hand (if in a double battle) to double the Power of an allies attack, and Spite to remove all PP from a move in one or two turns. However this can be pointless for Status Moves which only would work on the first use like Endure, weather summoning Moves, Protect, Safeguard, Rest, Attract, Swagger, Substitute, Disable, Focus Energy, and Foresight. Inbetween the two of these is Toxic and Roar and I guess you could use it to assure Toxic works (though it has 90% Accuracy to being with) while Roar could be used to make the opponent keep switching Pokemon which will activate Entry Hazards. So in the end, however it'll work, I think it'll only work for attacking Moves.


    Another variation of the "child's hit is weak" is the the child attacks first with half Power and then the mother attacks second with full Power, though that does risk possibly not breaking a Substitute.


    (Continued next post)

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  • Avatar of Pikachu315111

    Pikachu315111

    [232]Oct 6, 2013
    • member since: 06/27/07
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    Ability: Mega Launcher
    Effect:
    Increases the Power of the user's "Pulse" Moves.
    Moves Affected: Water Pulse, Dark Pulse, & Dargon Pulse. Possibly Aura Sphere.
    Known Users: Mega Blastoise
    Comment:
    I don't know whether this Ability could be a Signature Ability or not. Being it has "Mega" in its name and "Launcher" applies the Pokemon has something which shoots, it sounds like a Signature Ability made specially for Blastoise. However its effect is something which sounds like something that'll be more useful on other Pokemon. Why? Well, as you can see above, as of Gen V there are only 3 or 4 moves that Mega Launcher will power-up (if you're wondering why Aura Sphere is there, in Japan all these moves have "pulse/wave" in their name. In addition, all these Moves have the same additional effect of being able to hit any target no matter where they are in a Triple Battle). As of Gen V, Blastoise can only learn one of these moves: Water Pulse. Now they can easily give Blastoise the other "pulse" Moves, however it won't get STAB from them and they're stronger than Water Pulse, which is why I think other Pokemon could make better use of Mega Launcher if they're the type of the stronge "Pulse" Moves. And before I move on, let me just say that the name "Mega Launcher" sounds like something which would effect all Special Moves, not just the "Pulse" ones. Personally I would have called it "Pulse Launcher", but whatever.
    Going back to the "Pulse" Moves, the stronger ones have their place in the game as some are the strongest Special Moves without negative effects and sometimes beneficial effects. Dark Pulse is 80 Power Dark-type and can Flinch, Dragon Pulse is 90 Power Dragon-type, and Aura Sphere is 90 Power Fighting-type and ignores all Accuracy and Evasion changes. Water Pulse is only 60 Power Water-type and has a 20% chance of inflicting Confusion. However a power-up Water Pulse could put it on equal footing with other powerful Special Water-type Moves. Mega Launcher is similar to another Ability called "Iron Fist" which powers up a certain kind of move, "Punch" Moves in Iron's Fist case. I mention this because Iron Fist increases the Power of "Punch" Moves by 20%, so I'm going to guess the same is true for Mega Launcher and "Pulse" Moves. So now Water Pulse's Power is 72, making it 8 points below Waterfall or Scald, but with its effect in Triple Battles and a 20% chance of Confusion it could take the place of those Moves depending on the situation. But let's not forget the other "Pulse" Moves, because now Dark Pulse has 96 Power and Dragon Pulse & Aura Sphere has 108 Power!
    Assuming Blastoise will now be learning all the "Pulse" Moves in someway, this will provide it with great coverage and if in a Triple Battle you won't have to worry about where you place it as it can hit any target. Even if you only give it one "Pulse" Move you'll at least have a move which does over 90 Power (remember Water Pulse will also get STAB, though that's probably not be the only "Pulse" Move). Sadly none of the non-Water Pulse "Pulse" Moves hit any of the types Blastoise is weak to for super effective damage (though they do hit for neutral damage), but they still provide nice coverage all the same, even if just for support. You can even use Dragon Pulse to hit Dragon-types who resist Water-type attacks.
    Okay, so if Mega Blastoise doesn't take full advantage of Mega Launcher, who does? Well any Special Dark-, Dragon-, and Fighting-type Pokemon would appreciate it if only for the additional boost to the "Pulse" Move of their type. For Dark-types we have Darkrai, Zorua family, Houndour family, Deino family, & Spiritomb. Dragon-types have the Swablu family, the Eon Duo (Latios & Latias), Rayquaza, Reshiram, Kingdra, the Creation Trio, & Deino family (again). And finally for Fighting-types we have the Riolu family... and that's it (or rather, they're the only Special Fighting-types that can learn Aura Sphere). However we do have to address the name issue again and it's possible none of these Pokemon can get this Ability because they don't have a "launcher" (or have Abilities they rather prefer, but that's a different issue). HOWEVER Blastoise isn't the only Pokemon with a launcher. Magmortar and Rhyperior have "cannon" hands, Bronzong can probably make its hollow bell body into a cannon, Heatmor is a flamethrower, and Genesect has a blaster strapped to its back. All they needs are some "Pulse" Moves, like Blastoise.


    This is the image they used when they talked about Mega Launcher and that it can be used with Dark Pulse...

    Ability: Strong Jaw (Japanese: Hard Jaw)
    Effect: Increases the Power of the user's "biting" Moves.
    Moves Affected: Bite, Crunch, Ice Fang, Fire Fang, Thunder Fang, Poison Fang, Hyper Fang, & Bug Bite
    Known Users: Tyrunt, Tyrantrum
    Comment:
    Like Mega Launcher and Iron Fist, Strong Jaw is an Ability which increases the Power of specific kind of moves (probably by 20%), this time it's "biting" Moves, so I doubt it'll be a Signature Ability.
    Now this increase doesn't really help Bite & Bug Bite as there just too weak. Poison Fang is also on the edge, it's 50 Power so Strong Jaw will increase it to 60 Power and it has a 30% chance of inflicting Toxic/Bad Poison, but there are stronger Poison-type Moves and if you want to afflict Toxic/Bad Poison you'll generally just use Toxic. Next we have the Elemental Fangs who each have 65 Power so they go up to 78 Power, higher than the Elemental Punches! Hyper Fang and Crunch have 80 Power so go up to 96 Power, which is great for Crunch though Hyper Fang is still dealing with competition from Return (and though it has a 10% chance of Flinching, it also has 90% Accuracy which sort of balances each other out).
    However there is no Rock- or oddly Dragon-type "biting" Move so Tyrunt and Tyrantrum are out of luck their for a STAB (unless they add one). However that doesn't mean they can't make use of Strong Jaw. We know they get Crunch which is always a good move to have as an option. With a weakness to Steel-types and Ground-types which none of its STABS can touch, Fire Fang and Ice Fang could help take care of those holes in its defense. That still leaves Fighting-types but unless they introduce a Psychic-, Flying-, or Fairy-type "biting" Move then they'll just have to deal (or switch out, whatever is the viable option).
    Strong Jaw could be handy to Physical Dark-types, Physical Ice-types who can't use the other Physical Ice-type Moves, and other "biting" Pokemon. Obviously this move will be going to Pokemon with noteworthy biting power like the Totodile family, Snubbull family, Whismer family, Mawile, Hippopotas family, Sandile family, Tynamo family, Dieno family, and maybe to some of the generational rodents like the Rattata family. Actually if you look up who can learn the "biting" Moves you may have an idea who could make the most use of Strong Jaw.


    Tastes like victory!

    Ability: Fur Coat
    Effect: Halves the damage done by Physical Moves to the user.
    Known Users: Furfrou
    Comment:
    Considering Furfrou's thick coat of fur (at least when not groomed), it's possible that Fur Coat could be a Signature Ability. However there are other shaggy Pokemon so I don't see why they can't have Fur Coat.
    Physical Moves are kind of odd in terms of their Power range when compared with Special Moves. Generally, the powerful Special Moves have more Power than the powerful Phyical Moves, being between the 90s and 100s. However, when there's a very powerful Physical Move, it usually matches in strength with the very powerful Special Moves, usually the 100 to 120 range. Eitherway, halving the damage of all Physical Moves puts many below 40 Power and only a few above it, showing how much half really is. On any Pokemon this could keep them in for at least the next turn, though obviously the Pokemon who'll find the more use for this Ability are defensive Pokemon. However more on that later.
    How much use Furfrou will get out of Fur Coat is going to depend on Furfrou's stats. Even if it's not a defensive Pokemon, if it has good Defense that'll mean it could probably survive a hit and do what it was planning on doing for at least one turn (two if its faster then the opponent). Being Furfrou is Normal-type its weak to Fighting-types, one of the most physical types thus have VERY powerful Physical Moves, so having at least some form of defense against its only weaknesses is always handy.
    Now any defensive Pokemon will love to have this Ability, but sadly they'll also need a nice thick fur of coat so instead we'll focus on Pokemon which has that. So we have Raticate, Ninetales, Mankey family, Arcanine, Swinub family, Poochyena family, Stunky family, Lillipup family, Minccino family, & Bouffalant. Now none of these Pokemon primarily focus on being defensive, the closest ones being Ninetales, the Lillipup family (specifically Stoutland), and Bouffalant. However, as I said, these Pokemon would still appreciate the reduced damage from Physical Moves (unless they have another Ability they prefer to have), so it's not a complete loss.


    Fur as thick as steel!... Too bad Steel is also weak to Fighting-types.

    Ability: Refrigerate (Japanese: Freeze Skin)
    Effect: The user's Normal-type Moves become Ice-type Moves.
    Known Users: Amaura, Aurorus
    Comment:
    While it's possible this could be a Signature Ability, like with Strong Jaw I don't see why is should be with there being plenty of Ice-type Pokemon and I hope it's not.
    Being able to change Normal-type Moves into another type is a major game changing Ability since Normal-type Moves can't ever hit anything super effectively. It's normally where many gimmick Moves also go and having these gimmicks change to another Pokemon's STAB type where it can possibly do Super Effective damage has great potential for some. Of course you must consider what type the Normal-type Moves are changing into which is were some problems are going to rise. Ice-type Moves really don't need any help in the Special category with it already having Ice Beam and Blizzard, thus any Pokemon who have a high Special Attack can't really make much use of this Refrigerate. The only notable Special Noral-type Moves are Hyper Beam (which no one uses along with its other variations including Giga Impact), Swift (which never misses though have a low Power of 60), Snore (which a few Ice-types can learn because of Move Tutors, and you can probably combo it with Rest), Hyper Voice, Uproar, and Tri Attack; the latter three all having Powers below Ice Beam's 95 and don't really provide any reason to consider using them instead of it (or Blizzard if you want to either be risky or planning on battling in Hail). However, if a Physical Ice-type gets this move, ALL the wonder things it can do! You may remember how I mentioned there wasn't any Physical Ice-type moves which were really that powerful or wide spread. Well Normal-type Moves can solve that as they have several noteworthy Physical Moves. Of course we have Return/Frustrate which has a max Power of 102 if the user has maximum/minimum Happiness (that's 127 max/1 min), which would make it the strongest wide spread Physical Ice-type Move since Return can be taught to any Pokemon who can learn TMs. Then there's Thrash which isn't so special as a Normal-type move but make it an Ice-type and now you have something which would make those Dragon-type runaway from. If you don't want the confusion there's also Double-Edge which instead gives recoil damage (though considering an Ice-type's defensive role, it's understandably why this might not be favorable). If you plan on having your Ice-type battle at low HP (maybe in a combo with an Ice-type Endure (not that a type of a Status Move means anything)) then how about a Flail? And finally the last Physical Normal-type moves to mention are the gimmick ones, all which get a new breathe of life upon changing type: Rapid Spin, Super Fang, Explosion/Selfdestruct, ExtremeSpeed, Facade, Retaliate, Quick Attack, Fake Out, SonicBoom, and the OHKO Moves, Guillotine and Horn Drill. When we discuss which Pokemon would like to get this Ability we'll talk about these.
    But what does this mean for Amaura and Aurorus? Well sadly it's looking more and more likely that they're Special Pokemon thus would prefer Ice Beam or Blizzard. Again, it all depends on what their actual stats are and if it turns out they were advertising them wrong or they actually have their offensive stats equal or close to each other then it is possible to maybe have them run a Physical set. Out of all the Normal-type moves I mentioned, sadly I think the only ones it'd be able to learn would be Return/Frustrate and Facade, maybe Flail and Thrash. However Return/Frustrate alone makes this Ability worth it, so it's not a complete loss.
    So, about all those other Normal-type gimmick Moves I mentioned? Well, being Refrigerate will only be used by Ice-types, we'll use them for basis. First up is Rapid Spin, so far the ONLY move in the game that can get rid of Entry Hazard. Though it has very low power, its effect alone has allowed to be considered one of the best moves in the game due to the high prevalence of Entry Hazards. However, it is a Normal-type Move, meaning it can be stopped by a Ghost-type letting the Entry Hazards remain. But what if you could change Rapid Spin's type changed to one that couldn't be blocked? And as it just so happens, two Ice-types learn Rapid Spin: Cryogonal (who's actually quite speedy) and Delibird, two Pokemon who are alrady used just because they know Rapid Spin! Super Fang was a Move Tutor Move in HeartGold, SoulSilver, Black 2, & White 2 and 4 Ice-types were lucky to get it: the Spheal family and Glalie. Super Fang cuts any opponent's HP in half no matter what, so really the only thing an Ice-type Super Fang would do is have it also work on Ghost-types. Only one Ice-type that knows Explosion is Regice which Attack is 50 which you may think it'll be pointless for it to have, but remember you'll ever use Explosion when a Pokemon is about to faint so you decide to try and take your opponent with you, and remember that adding STAB to 250 gives it a Power of 375! Sadly the only Ice-types that can learn Self-Destruct is Cloyster and Glalie (which have higher Attack then Regice and STAB to 200 is 300!), but they only get it via the 2nd Colosseum game. All Pokemon that can learn TMs can learn Facade, however it's only useful if your the user is afflicted with a status ailment (I guess you can have your Ice-type hold a Toxic Orb to becomes Poisoned, but you're still limiting your chances and Return/Frustration should be powerful enough). Sneasel (thus Weavile) can learn Retaliate which I guess can make them a niche revenge killer... Return/Frustration are still better. Quick Attack is only learned by Sneasel and Weavile but they already can learn Ice Shard. But we're not yet done with Sneasel as it (and Delibird) can learn Fake Out as an Egg Move and being able to Flinch your opponent when their first sent out with a STAB can help assure a possible knock out later on. Finally there's the OHKO moves Guillotine and Horn Drill... but the only Ice-types who can learn that also learn the Ice-type OHKO Sheer Cold. Sadly no Ice-types learn ExtremeSpeed which would make for a dangerous Pokemon or SonicBoom which would have helped a little bit in Little Cup to hit those pesky Ghost-types.


    Oh come on, even Tri Attack is better than Aurora Beam!


    And with that I'm done with this VERY long post. Now I do plan on quickly talking Mega Evolutions, mostly about Pokemon which may find it difficult getting one. However there are also other things I want to post about so we'll see. So until next time!

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  • Avatar of Pikachu315111

    Pikachu315111

    [233]Oct 6, 2013
    • member since: 06/27/07
    • level: 27
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    Mega Evolutions Discussion:


    Who Might Not Get One?


    Mega Evolutions are going to bring a whole new dynamic to the game as well as bring a new fresh breathe of like to many Pokemon from all tiers (except Little Cup for obvious reasons... which I'll explain soon). So far this is what we know (pre-leaks) about Mega Evolutions:


    1. Only fully evolved Pokemon will be getting Mega Evolutions (this includes Pokemon who do not evolve and Legendaries).
    2. No Gen VI Pokemon will be getting Mega Evolutions, at least for this generation.
    3a. Mega Evolved Pokemon's stats are on par with a Legendary's (though we don't know by what amount. A Legendary's BST is generally either 580, 600, or 680 (with exceptions here and there)).
    3b. There's usually one or tow stats which significantly increase and rarely there's a stat which might get a slight decrease.
    3c. However their HP stat never changes.
    4. Each trainer can only have one Mega Evolution on their team (though whether this means that only one Pokemon can be holding a Mega Stone or multiple can and one of them evolving deactivates the others is yet to be known).
    5. In order for a Pokemon to Mega Evolve, they need the Mega Stone bearing their species name (this of course will mean that no Mega Evolution will be able to hold an item that'll help them in battle (unless the Mega Stone has an additional effect but I doubt it does)).


    So with these base rules it doesn't sound like there will be any problems as in theory each family will be able to get one for their final evolution or are a standalone. However I do think there are a few Pokemon who may find trouble getting a Mega Evolution due to how some of these Pokemon play. So enough stalling around and let's get to the list:


    1. Pokemon That Are Part Of A Group:
    While every Pokemon can battle by themselves, their are some Pokemon who have canonically been paired up in duo's, trio's, and in one case a quad. Many time these Pokemon are Legendaries, specically the Legendary Trio that each generation get, but there are normal Pokemon who also have this stigma. These Pokemon are made to either be equals or partners with the Pokemon within their group, which is why one or two of them getting a Mega Evolution is a problem. Now if all members of the group get a Mega Evolution there's no problem, however if one does this upsets a balance within their group as now there's either one member who can get significantly increased stats. They're no longer really equals and though the non-Mega Evolution member(s) may still have a role they can play, the member that has the Mega Evolution is likely to be used more because of its Mega Evolution's stat increase (the stat increase could even have the Pokemon be able to perform the role of the other member(s) of its group better). Before I start listing examples, I would like to already remove the Starters from the list as, as far as we know, it's sort of been proven that Game Freak aren't afraid to break them up (like with Mega Blaziken the only Hoenn Starter getting a Mega Evolution (as far as we know) and Charizard getting two Mega Evolutions while all the other starters don't (as far as we know)). Now you can say this shows Game Freak doesn't really care about this entry then if they've already broken it. However I will argue that Starters have already been a bit imbalanced as rarely do they share the same BST and the metagame has them placed in many different tiers, so already the group rule for Starters has been kind of broken. But not quite with these Pokemon:


    Nidoroyals: Nidoking & Nidoqueen

    Winged Mirages: Articuno, Zapdos, & Moltres

    Legendary Beasts: Raikou, Entei, & Suicune

    Tower Birds: Lugia & Ho-oh

    Pika Twins: Plusle & Minun

    Fireflies: Volbeat & Illumise

    Eternal Rivals: Zangoose & Seviper

    Psychic Meteors: Lunatone & Solrock

    Ages Golems: Regirock, Regice, & Registeel

    Eon Dragons: Latias & Latios

    Weather Super-Ancients: Kyogre, Groudon, & Rayquaza

    Spear-Shield Dinosaurs: Rampardos & Bastiodon

    Mythic Oni: Electivire & Magmortar

    Lake Guardians: Uxie, Mesprit, & Azelf

    Space-Time Deities: Dialga & Palkia

    Lunar Duo: Cresselia & Darkrai

    Elemental Monkeys: Simisage, Simisear, & Simipour

    Fighting Oni: Throh & Sawk

    Trading Bugs: Escavalier & Accelgor

    Ant & Eater: Heatmor & Durant

    Swords Of Justice: Cobalion, Terrakion, & Virizion

    Tao Dragons: Reshiram & Zekrom


    Now I'm sure there are a few dozen more groups you can make, and you also probably noticed there are a few members of groups who I left out. For the groups I left out, I only included groups who had direct relations with their other members. I could have included Butterfree/Beedrill, Pidgoet/Fearow, Clefable/Wigglytuff, Ninetales/Arcanine, Alakazam/Machamp/Golem/Gengar, Pinsir/Heracross, Tauros/Miltank, Gyarados/Milotic, Mewtwo/Mew, Ledian/Ariados, Mantine/Skarmory, Ludicolo/Shiftry, Sableye/Mawile, Cradily/Armaldo, Mismagius/Honchkrow, Purugly/Skutank, Leavanny/Scolipede, Whimsicott/Lilligant, Carracosta/Archeops, Gothitelle/Reuniclus, Braviary/Mandibuzz, and others I probably didn't think of, but my list is already long and most of those are only implied. As for the groups who are missing members, there's a reason they're missing which we'll cover later (infact, there's an whole entire group missing from my list because they fit into another category better). Anyway I'm not saying that if any of these Pokemon get Mega Evolutions then the others have to also. These are the first Pokemon on my list because Game Freak can (and have) break this theory. Sure it would be off for them to give only one member of a Legendary trio a Mega Evolution, but a lot of Pokemon who are receiving Mega Evolutions are either fan favorites or ones who needed a helping boost so it's not impossible. Aside from being in a "group", none of these Pokemon have a problem getting a Mega Evolution. Some of my later lists will start pointing out some problems...


    (Continued Next Post)

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  • Avatar of Pikachu315111

    Pikachu315111

    [234]Oct 6, 2013
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    2. Branched Evolutions:
    Similar to our previous list but different, these Pokemon are part of the same evolution family but have multiple final evolutions. Because of this, it would seem even odder for one final evolution to receive a Mega Evolution but not the other as it would definitely unbalance the equality the two final evolutions have to each other. Why pick the one that doesn't Mega Evolve, especially since the Mega Evolution increased stats could make it also do the same role its non-Mega Evolved other final evolution? And unlike the "groups" above, there will be no branched evolution I'll be excluding since its kind of obvious if a Pokemon has a branched evolution or not:


    Oddish Family: Vileplume & Bellossom

    Poliwag Family: Poliwrath & Politoed

    Slowpoke Family: Slowbro & Slowking

    Tyrogue Family: Hitmonlee, Hitmonchan, & Hitmontop

    Eeveelutions: Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, & Sylveon


    Wurmple Family: Beautifly & Dustox

    Ralts Family: Gardevoir & Gallade

    Nincada Family: Ninjask & Shedinja

    Snorunt Family: Glalie & Froslass

    Clamperl Family: Huntail & Gorebyss

    Burmy Family: Wormadam & Mothim


    Once again, all the above Pokemon (except for Wormadam but we'll get to that) have no problem getting a Mega Evolution, it'll just seem odd for one of their final evolutions to get a Mega Evolution but not the other.


    (Continued Next Post)

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  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [235]Oct 6, 2013
    • member since: 06/13/05
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    Gardevoir has a Mega Evolution.....the Champion uses it.
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  • Avatar of Kwando7

    Kwando7

    [236]Oct 7, 2013
    • member since: 11/28/08
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    SPDShadowRanger wrote:
    Gardevoir has a Mega Evolution.....the Champion uses it.


    Well that sucks what about Gallade

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  • Avatar of Pikachu315111

    Pikachu315111

    [237]Oct 7, 2013
    • member since: 06/27/07
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    SPDShadowRanger wrote:
    Gardevoir has a Mega Evolution.....the Champion uses it.


    As I said with my Moves & Ability post, some of my speculations are no longer valid. Anyways, let's go to the next list:


    3. Different Forms:
    Now we're getting to Pokemon who's gimmick causes an individual species to have drastic differences among the individuals. For this list I'll go a bit more into detail instead of naming off a batch of Pokemon:

    Unown: 28 Forms (Letters "A" though "Z", "!", & "?")

    Yes, I know, it' HIGHLY doubtful Unown will get a Mega Evolution, however it fits the criteria so we're discussing it. Now to give Unown a Mega Evolution they'll either need to make a Mega Form for every single Unown variation or decide on a "super Unown" which every Unown will Mega Evolve into. The latter will save space, but the question is what would a "super Unown" look like? There's no such thing as an "omni" letter, unless they have it look like they took all the variations and squashed them together. I guess maybe they could do a capital Omega symbol, it's often used a symbol meaning "everything".

    Castform: 4 Forms (Normal, Sunny, Rainy, & Snowy)

    Now the only thing which changes about Castform when it transforms is its type (and appearance), its stats are unaffected (also, if its Ability Forecast is negated, turned off, or removed, it'll be locked in the Form it was when it happened). Anyway, as you can see, unlike Unown which I guess is possible they can make Mega Evolve all into one unified Pokemon, Castform's gimmick involves it changing to its other Forms depending on the Weather (meaning a Mega Castform will still have Forecast as its Ability, otherwise what's the point?). So Castform will need for its other Forms to also have Mega Evolution equivalents. Now that's not really that daunting of a task being there are just 4 Forms, but still it's more space they'll need to use. FUN FACT: Only Castform's Normal Form has a Shiny version.

    Deoxys: 4 Formes (Normal, Attack, Defense, & Speed)

    Here is where we start getting into complications. Deoxys stats actually do change depending on what "Forme" its in, their stats reflecting how that Deoxys battles:

    Forme: HP/Atk/Def/SpA/SpD/Spd//BST
    Normal: 50/150/50/150/50/150//600
    Attack: 50/180/20/180/20/150//600
    Defense: 50/70/160/70/160/90//600
    Speed: 50/95/90/95/90/180//600

    Now I suppose they could just have Mega Deoxys adopt the stats of the Forme it transformed from and make those stats stronger, but once again the problem come to them making an all encompassing appearance or four separate appearances? Of course there's another solution and that by making "Mega Deoxys" have the combined best stats of each Forme. So that'll make a Deoxys that's: 50/180/160/180/160/180//910... BAD IDEA! Okay, how about a Deoxys who's stats are the average of every Forme: 50/123.75/98.75/123.75/98.75/142.5//637.5... err, I guess that looks alright (obviously they'll round up the decimals), though kind of makes this Deoxys inferior to its other Formes which is exactly the OPPOSITE a Mega Evolution should do. I think I made my point that a Mega Deoxys is a tricky thing to do.


    Wormadam: 3 Forms (Plant Cloak, Sandy Cloak, & Trash Cloak)

    Wormadam Forms don't only have different stats, but also different types! Defensive all-around (meaning its defensive stats will always be higher than its offensive stats), Plank Cloak is Special-oriented and is Bug/Grass, Sandy Cloak is Physical-oriented and is Bug/Ground, and Trash Cloak's Physical and Special are equal and is Bug/Steel. The only solution for a "Mega Wormadam" is if they give each one its own Mega Evolution. I mean, if they decided to combine them, how will one go about doing that? What type would you choose? Make it plain Bug? Give its Mega Evolution another type? I suppose it could "adopt" the type from the Wormadam it evolve from but would not it's appearance have to match? Honestly the problem here is with the typing, the stats are low enough that you can give it the best stats from both forms and it'll STILL need a stat boost in places to be good!


    Cherrim: 2 Forms (Overcast & Sunshine)

    Now it's a common mistake to think that Cherrim's Form Change is due to its Ability, Flower Gift. However Cherrim's Form change is just something programmed for it to do depending on the weather, all Flower Gift does it increase it and its partner's Attack and Special Defense (at least in Gen IV, Bulbapedia doesn't mention if this is still true for Gen V). Anyway, if that's still true then it means Cherrim's true gimmick is that it changes Forms depending if there's Sunny Weather or not and Flower Gift is just an Ability made to go along with it. Now I guess they could just ditch the form gimmick, it doesn't change anything about Cherrim. But still its something to be mentioned and, meaningless as it may be, the form change is part of Cherrim. Actually, if anything, I'd imagine a "Mega Cherrim" would ADD another Form like one for Rain or Fog (they can call it Dew Form and it'll be a flower that's opening up but still a bit closed).


    Gastrodon: 2 Forms (West Sea & East Sea)

    Another purely cosmetic Form difference, this one doesn't even have an Ability to go with it (FUN FACT: There's a beta back sprite for both Shellos and Gastrodon in the game which is never used. Both are colored like the West Sea Forms, but the Shellos' body design is based on the East Sea Form while the Gastrodon looks nothing like either known Forms, instead having a rocky head)! Pretty much what I said for Cherrim also goes for Gastrodon, I guess you can combine the Forms but that's more then ever go against Gastrodon's theme as it's based on the concept of "allopatric speciation" (if a large population of a species gets isolated from others of its kind, over time they'll change to something different and may even become a whole new species). Then again, maybe a "Mega Gastrodon" could be what the ORIGINAL Gastrodon would looks like. Hmm...


    Rotom: 6 Forms (Normal, Heat, Wash, Frost, Fan, & Mow)

    Rotom is kind here. Though Unown has more Forms, it's only a cosmetic change. However Rotom not only have 6 Forms, they each have their own type, Normal Rotom and the Appliance Forms have two different stats (the Appliance Forms even having a higher BST), and Rotom can freely change between Forms (something which I didn't mention with Deoxys who can also change between Formes). So either a "Mega Rotom" will have to have 6 different Forms or I could also see them having Rotom temporarily "abandon" its appliance (if it's in an Appliance Form) and become the same "Mega Rotom" for every Form. Of course the question of what type will it be comes into question (it'll no doubt keeps its moveset which means it'll be keeping the "Form" Move if you chose to teach it that Move). Sure it could remain/go back to being Electric/Ghost but that'll mean its "Form" Move will not longer have STAB. Of course if they go the separate Mega Evolution route, maybe "Mega Fan Rotom" can have a differently Ability that doesn't do the same thing as it's secondary type natural does!


    Giratina: 2 Formes (Altered & Origin)

    "Umm, I don't think we have to worry about this Forme problem, afterall, in order for Giratina to go into its Origin Forme it needs to be holding the Griseous Orb which it can't because it'll be holding the Mega Stone." And to that I point out that Deoxys Formes used to be version exclusive. Honestly I never understood why Giratina had to be holding an item to change Formes, Shaymin also received an alternate Forme yet all it got to do was sniff a flower (sure it changed back to its original form at night or when Frozen (which was also stupid), but at least it didn't need to hold the Gracidea Flower). Thus why I'm talking about Giratina here if sometime in the future they decide to change how Giratina can switch between Forms which frees up its item slot (seriously, having the Griseous Orb in my possession is not enough? I know Giratina draws the power of the Distorted World from it but I think it's powerful enough to draw that power from my backpack).
    Anyway, Giratina has two major changes upon switching Formes: Its stats (Altered Forme is more defensive while Origin Forme is more offensive) and Ability (Altered has Pressure or Telepathy (Hidden Ability), Origin has Levitate). They can either create two Mega Evolutions which focuses on the stat that Giratine Form focuses on OR they could forgo the Formes and make one "Mega Giratina" who uses the best stat from both Formes (and unlike Deoxys this isn't broken since that'll just mean, at the very least, all stats will have 120 (except for HP & Speed) and only increase its BST by 40 points). And if that wasn't enough, remember that Giratina is also part of the Creation Deities along with Dialga & Palkia, and its time and space brothers were already looking at Giratina with discontent that it has a different Forme and they don't so imagine if Giratina were the only one to get a Mega Evolutio, two even!


    Shaymin: 2 Formes (Land & Sky)

    Type, Stats, Ability... maybe it's Shaymin who's the king of the Forme Change even though it only has 2. Being a "Cute" Legendary, in Shaymin's Land Forme is has 100 in each stat, is a pure Grass-types, and has the Ability Natural Cure. But upon sniffing a Gracidea Flower it changes to its Sky Forme and re-arranges its stats to become faster and more offensive, gains a secondary Flying-type, and changes its Ability to Serene Grace. Like the other Legendaries on this list, both Shaymins play differently so if it's going to get a Mega Evolution its going need to address this. I guess they could do "best stat of both Formes" but then there's that typing problem once more. Also Sky Forme REALLY likes having Serene Grace for 60% Flinching Air Slashes, so you probably wouldn't want to get rid of that. Though if they do make separate Mega Evolutions, may I suggest that "Mege Shaymin Land" be part Ground-type, it's called "LAND Forme" afterall.


    Basculin: 2 Forms (Red-Striped & Blue-Striped)

    FUN FACT: Basculin was created late in development of Black & White because they realized there were too few "standard" fish-Pokemon which also includes Alomomola, Stunfisk, Frillish, and Jellicent... Game Freak REALLY need to re-check their priorities. Anyway the only difference between the two Basculins is that each have one Ability the other can't get. Yeah, honestly I don't think anyone would raise an objection if they combined the two into a "Mega Purple-Striped Basculin" (and just for added kicks, it having a different Ability).


    Darmanitan: 2 Forms (Standard Mode & Zen Mode)

    Another Pokemon which changes Formes in battle, but unlike Castform and Cherrim, Darmanitan's stats actually do change quite drastically. Well, SOME Darmanitans, only ones with the Ability Zen Mode can change into their Zen Mode Form when their HP falls below half. However, even though not many Darmanitans you see are Zen Mode Darmanitan, it's still something to keep in mind if they make a "Mega Darmanitan". Now, because many Darmanitan (including those used in the metagame) don't have Zen Mode, they could probably just forgo the Zen Mode gimmick altogether and make a "Mega Darmanitan" with either Sheer Force or another Ability. But that does sort of take away from what makes Zen Mode Darmanitan's special, no matter how gimmicky and/or useless it is. And who knows, maybe they could make a "Mega Zen Mode Darmanitan" useful.



    (Continued in next post)

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  • Avatar of Pikachu315111

    Pikachu315111

    [238]Oct 7, 2013
    • member since: 06/27/07
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    Forces of Nature: 2 Formes (Incarnate & Therian)


    (Tornadus, Thundurus, & Landorus)


    The Forces of Nature take the Giratina approach to things and changes their stats and Ability. Now each one changes their stats in a different way (going from Incarnate to Therian): Tornadus loses some offense to become faster and more defensive, and goes from having Prankster or Defiant (Hidden Ability) to Regenerator. Thundurus loses Attack and Speed to increase its Special Attack, and goes from having Prankster or Defiant (Hidden Ability) to Volt Absorb. Landorus is the opposite by losing Special Attack and Speed to increase its Attack, and goes from having Sand Force or Sheer Force (Hidden Ability) to Intimidate. As you can see, there's a lot of changes which go on. Now they could try combining both Formes though I have no idea how that'll go look wise (and what Ability would you choose?). Oh, and once again we have the group problem where it'll be odd for just one of them to get a Mega Evolution but not the others (sure, Landorus is technically the leader, but Tornadus and Thundurus still do somethings better than it).


    Kyurem: 3 Formes (Kyurem, Black Kyurem, & White Kyurem)

    The member of the Tao Dragons which I left out, Kyurem is a curious case as there's a possibility for a "Mega Kyurem" but it'll be at the cost of its two powerful Formes. Kyurem, Reshiram, and Zekrom were once one dragon, however fighting between the twin heroes that dragon obeyed caused the dragon to split itself. Reshiram and Zekrom sided with one of the twins, however the split left a leftover husk: Kyurem. Black 2 & White 2 furthers the story by having Colress invent the DNA Splicers which Ghetsis used to combine Kyurem with either Reshiram or Zekrom, but not both meaning Kyurem still technically isn't complete yet. Now, they could have "Mega Kyurem" turn into what the original dragon was, DNA Splicers be damned. However what would they do with Black Kyurem and White Kyurem? Would they too turn into the "Mega Original Dragon Kyurem"? Would they not have a Mega Evolution since their stats are already high? Would they receive their own Mega Evolutions that further accentuates the stats they're most strongest in? So many choices and possibilities.


    Keldeo: 2 Formes (Ordinary & Resolute)

    Continuing on our Pokemon we've excluded from a previous list, Keldeo makes up the "quad" which are the Swords of Justice. However Keldeo's different Formes is only one slight step up from just being a cosmetic change: if it knows Secret Sword, it becomes its Resolute Forme. Yeah, that's all the Formes mean (and its kind of bad one too since you're telling your opponent whether Keldeo has a certain move or not!). Honestly, Keldeo Resolute Forme already looks like a "Mega Keldeo" so maybe this is one case where instead of embracing or ignoring the different Formes they should just do a retcon and make Resolute Forme to "Mega Keldeo" (obviously giving it increases stats and maybe a different Ability). That way you can keep the awesome look of Resolute Forme and also not tell your opponent whether Keldeo knows its Signature Move or not!


    Meloetta: 2 Formes (Aria & Pirouette)

    Another in-battle Forme change, this time its by a Move: Relic Song, Meloetta's Signature Move. With it she changes from a singer who's Normal/Psychic and is Special-oriented to a dancer who's Normal/Fighting and focuses on Attack & Speed. To have a "Mega Meloetta" without the ability to change Formes takes away from its strategy of keeping people guessing if it'll be attacking or changing Forme on every turn. Sure you can give "Mega Meloetta" the bests stats from both Formes (it'd be more broken than Giratina but WAY less so than Deoxys), but then what point does Meloetta have to use its Signature Move, a question NO Pokemon should have to ask.


    Gender Differences: Many
    (Unfezant (Male & Female) & Jellicent (Male & Female))

    Now with many Pokemon, the gender differences between the two are so insignificant that they could both use the same Mega Evolution and no one will have a problem with it. But then there's some like the above examples, Unfezant and Jellicent, who's gimmick involves their gender. Once again, this is purely cosmetic, but still they're different Forms so here they are. The question comes down to, if they get a Mega Evolution, do you make two separate ones more each gender or trying making an androgynous Mega Evolution so that both genders can use it? However I must make a special exception for Hippowdon, who's gender difference is actually a palette swap so they can actually have both genders of Hippowdon as they can use the same model except program it to swap the colors around (pretty much the same thing which they'd do with a Shiny Pokemon, thus why I'm not putting them on this list).


    And with that I'll end this list. Of course there are some more Pokemon to mention: First we have Spinda who is sometimes only remembered for the Pokemon having the most "Forms". How many "Forms"? 4,294,967,296. For those who don't know, Spinda's spots actually can be placed all around its body, the locations being determined by its personality value. However, since this is just a simple texture trick it's not that much of a problem, they just need to apply the same trick on "Mega Spinda" (though I'd rather it get an evolution...). Next up is Arceus and Genesect who are not only palette swaps, but also need to be holding an item to change Formes. Now for Arceus this is to change what type it is (depending on what Plate its holding) as well what type its Signature Move is, Judgement. For Genesect, its Forme changes if for what Drive its holding which only determines what type Techno Blast is... well, if anyone USED Techno Blast. Yeah, honestly Arceus and Genesect, despite having different "Formes", probably don't need to worry about this. Heck, "Mega Arceus" could just ignore the whole mess and used the Ability it had in Pokemon Conquest: Omnipotence (which allowed it to hit any Type super effectively with Judgement no matter what).


    We're not done yet! There's some more Pokemon I want to talk about before wrapping up.


    4. Other/Special Gimmick:
    There are just some Pokemon who battle in a certain way which kind of makes Mega Evolving either pointless or ruin their strategy. There aren't a lot of these Pokemon, but they're well known and should be noted:


    Ditto (Transform & Imposter):

    When you're only move is Transform and Signature Ability is to pretty much use Transform as soon as you're sent out, a Mega Evolution is just not for you. Actually, if you think about it, Ditto doesn't need a Mega Evolution because it can BE EVERY Mega Evolution. Sure it's abysmal 48 HP doesn't change when using Transform, but Ditto does have one thing a Mega Evolution: it can hold an item! That's right, send out an Imposter Ditto when your opponent has Mega Evolved and watch as they start panicking when your Ditto either uses a Choice Scarf to go first OR a Life Orb to do increased damage and hopefully knock out their Mega Evolution and probably go on to Sweep their entire team. Yes, Ditto may never get a Mega Evolution, but with a lot of strong Pokemon getting one, why would it need one? Wink Oh, and I guess Mew can also employ this strategy (though it'll have to waste a turn with Transform).


    Zoroark (Illusion)

    Kind of hard to trick people you're note a Zoroark when you Mega Evolve yet you're either a Pokemon who can't Mega Evolve or don't change your appearance. True, Zoroark could Mega Evolve after it gets discovered thus letting "Mega Zoroark" have another Ability since it's no longer using Illusion, but half the fun of Zoroark is messing with people's heads of why their Psychic-type attacks isn't doing any damage or why, for that split second before the Illusion breaks, your Pokemon seems to be working on a different type chart. I guess a "Mega Zoraork" isn't impossible, but you got to be careful when you use it.


    And I'll end off this list with a few honorary mentioned: Wobbufett (probably could use more HP, though honestly I can't see you doing much else with the blue blob punching bag), Smeargle (what stats would you give a "Mega Smeargle"? Maybe give it 100 in all stats (except HP) and let it do whatever it wants like Mew does), and Phione (Don't know whether I want it to also get 100 in all stats (except in HP) so it can try to pretend to be a real Manaphy or have higher stats to make it better then Manaphy. Oh, wait! Since it's HP can increase, that's 20 points not in use so instead spread it to Phione's other stats so it'll have 104 in each stat (except HP) compared to Manaphy!).


    Anyway I'm done! Don't know what I'll talk about now. I guess there's a few tibits I picked up here and there I never posted. There's really no point commenting on the videos now. I'll see. Until then!

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  • Avatar of SPDShadowRanger

    SPDShadowRanger

    [239]Oct 9, 2013
    • member since: 06/13/05
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    Found something very disturbing in X and Y. Only look when sitting down:



    ***SPOILER***




    In Fairy news:


    Plusle and Minun actually aren't Fairy.


    Snubbull and Granbull are apparently Pure Fairy now.


    Togepi is pure Fairy (meaning Togetic and Togekiss are Fairy/Flying)


    Ralts and Kirlia are Psychic/Fairy

    Edited on 10/09/2013 11:16pm
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  • Avatar of Pikachu315111

    Pikachu315111

    [240]Oct 10, 2013
    • member since: 06/27/07
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    SPDShadowRanger wrote:


    Found something very disturbing in X and Y. Only look when sitting down:



    ***SPOILER***




    *Sigh* I don't think that's quite a spoiler.


    However I do want to share something today: Game Reviwers:


    The reviews are from IGN, Gamesradar, Kotaku, Nintendo World Report, Joystiq, Nintendo Life, & Computer and Video Games. The reviews are all positive with those who gave scores having the lowest one being an 8 our of 10 while others had it being 9 out of 10. Here's the break down of the praise and criticisms:


    IGN:
    Praise: Enhances visuals, new battle modes, & improved accessibility (especially early on)
    Criticisms: AI sometimes acts unintelligent
    Comments: Going to expect a lot of praise toward the graphics and visuals, being this is Pokemon's jump into 3D and the theme of the game is beauty Game Freak probably went all out on making everything look nice and detailed. Guessing the new Battle Mode refers to the Sky and Horde Battles which they promise will mix things up. Sky Battles won't only limit battles to flying & levitating Pokemon but also certain moves won't be able to be used (mostly those which relate to having ground or water around the user). Horde Battles would help level up your Pokemon quicker as well as provide more chances to catch a certain Pokemon (or encountering ones with low encounter rates or even a Shiny). Finally I'd imagine the improved accessibility is probably due to having a whole group of friends/rivals, them providing tutorials instead of just the professor or other playable character (though she is part of the group of friends), however I do hope they give us the option to skip over the tutorials.
    The AI criticism is to be expected. Though Pokemon AI has improved over the years, it's still not that hard to beat the computer (at least until post game activity). If you want hard AI you'll have to wait till the "Battle Facility" location where the AI's intelligence is usually on par with professional players. Not to say I don't expect AI for characters like rivals, Gym Leaders, Elite Four, Champion, and villains syndicates to be bad, infact I'd be disappointed if they were, however the random trainers you fight just for experience I don't expect 5 star battles from. Also it's not like they could use the same battling AI from the last games due to the addition of new features, including a new type which adds tons of new aspects you need to program the AI to have.


    Gamesradar:
    Praise: Added immersion (especially with Pokemon-Amie)
    Criticism: Lack of innovations
    Comments: After my experience with the Dream Eaters in Kingdom Hearts: Dream Drop Distance, I'll admit I'm a bit skeptical of Pokemon-Amie, however an advantage Pokemon has is that they have now over 700 creatures to interact with and provide their own attitudes and behavior. It'll be interesting to see all the added effects Pokemon-Amie will have on battle, some being just visuals like your Pokemon turning to you, which so far i a bit better to KH: 3D's Dream Eater system which playing with your Dream Eaters just unlocked Abilities and Skills which your characters should not need the Dream Eaters to have (sorry, sore spot from that game).
    Ah, "lack of innovation", a critic's favorite criticism for Pokemon they like to dust off every time a new main series game rolls by. I always saw "lack of innovation" pretty much meaning "not like the battles in the anime" which I do agree with in some extent BUT also disagree with two. Though I'd like to see such a battle system exist, changing the entire gameplay to that would COMPLETELY change Pokemon to a different genre of games. Sure it'll still be an RPG, but instead of a strategy RPG it'll be an action RPG. If they could find a way to have both strategic battles (battles as we know now) and action battles (battles as they are like in the anime) then I'm all for it, however if we can only have one I rather the traditional battles style. Also there's plenty of innovation, it's just in the game mechanics. Fairy-types, changes to the type chart, Sky Battles, Horde Battles, Mega Evolutions, Pokemon-Amie, Customization, not to mention all the new Moves, Abilities, and POKEMON may make the game familiar but not completely the same. Plus you have to include characters and story because without that you might as well just make this into an expansion pack (which some people think the main series games are a glorified version of, which to those people I tell them at least Pokemon is expanding their world with new locations and character and it's just not a roster update *coughEASportscough*). Oh, and how can I forget the most important innovation of them all: BENCH SITTING!


    Kotaku:
    Praise: Mega Evolutions, Pokemon-Amie, & Customization
    Comments: No criticisms? Or did Gamesradar already take the "lack of innovation" card?
    Anyway, Mega Evolutions should be fun since only old Pokemon are getting Mega Evolutions sort of bringing them into the new generation without having to give them a new evolution (though some people probably would rather have a proper evolution *coughAbsolMawilecough*). As I said in my Mega Evolution discussion, an interesting thing about Mega Evolutions is that there stats are equal to that of Legendary Pokemon, and they must mean they have a BST over 600 since we know Garchomp is getting a Mega Evolution and its BST is already 600. Skipping Pokemon-Amie since I already talked about it. Customization should be interesting as it's been a LONG wanted feature in the main series games though probably never done due to all the sprite work that would be needed. But now that we've moved on 3D models customization is a very possible thing. It looks like there's a lot of depth to the customization having many styles and possibly letting you choose what color you want the clothing to come in giving you even more options. Of course we also have different hair styles as well and being this is a Japanese game I expect to be able to dye my characters hair all the colors of the rainbow (afterall, the Team Flare scientists have hair colors throughout the visible color spectrum).


    Nintendo World Report:
    Praise: Presentation
    Criticism: Weaker installment, disappointing post-game, & heavy reliance of previous generation content
    Comments: Already sort of discussed presentation, you can pretty much swap that word out with visuals and graphics. I guess presentation could also refer to how the characters and story play out which is important on engaging the player. The characters do seem very lively and though they fit into existing tropes (mostly referring to the rival friend characters here) it's what they do with these tropes that matters and not that you can categorize the characters into it and assume they'll act just like another character in that trope. Also the story seems to be going for a bit or a more, "zestier" tone, Team Flare probably not being as serious as Team Plasma but are bringing in their own distinct style which looks to edge on the line of exaggeration.
    But boy, you'd think out of all the reviewers who would give a harsh review, it wouldn't be a Nintendo fansite! Then again, who are more critical of a game then the fans themselves (just ask the Sonic fandom). Anyway, while I did say Team Flare would be adding a more "zestier" tone, that could also be taken as them adding a less serious tone. Their goal doesn't sound as threatening or world changing as Team Plasma's and their uniforms don't help anyway. Sure Team Plasma dress like knights (at least in Black & White, Neo Team Plasma look pretty threatening in Black 2 & White 2 in their pirate/commando uniforms) but they at least sort of has a knight's Templar attitude and their goal of separating people and Pokemon was always the focus. However I can see people getting distracted by Team Flare's uniforms and thinking they may not be that serious. Though what is serious is report of a disappointing post-game. Though a large part about Pokemon is raising a powerful team which you can do after the story, you still need something to do to pass the time or take break. I'm sure they have the "Battle Facility" somewhere but that can only keep you distracted for so long and for casual players that place is WAY too difficult for them. You need to have many things post-game which covers a variety of activities, otherwise you risk the player losing interest in the game after they've gone through the story. Now it doesn't have to be like the Johto games which had the entire Kanto region act as the post-game, however Black 2 & White 2 had a pretty expansive post game by adding in additional things all over the region that wasn't there your first time around. And finally the heavy reliance of previous game content is I'm guessing toward the use of previous generation of Pokemon. Going to have to go a bit into spoilers here (minor ones though):



    ***SPOILER***



    Overall, from what I heard, I can agree they've might have relied too heavily on the older generation Pokemon from what I heard. Also not helping is that only older Generation Pokemon are getting Mega Evolutions and not Kalos, at least not until Gen VII.


    Joystiq:
    Praise: "Best Pokemon games period", graphics, sound design, & non-battle diversions (specifically Pokemon-Amie & online functionality)
    Comments: Did they mix up the Nintendo World Report and Joystiq reviews? Once again, no criticism, though with a starting comment like "Best Pokemon games period" I guess it would be odd if they did.
    Though you may want to be careful where you swing around that phrase, Genwunners are a vicious sort who would pummel for your praising a newer game is better then the older games until your red and blue and need to pay your hospital bills with gold and silver. While I won't argue with ones opinions and that XY do look to be the most stunning of the main games thus far, some of the criticisms from the other reviews make me think someone got a little bit too excited (which I can't blame, I'm excited too). Already discussed graphics. From what I heard in the trailers the music sounds, though sadly I can't really say much here until I get the game. What I will say is that sound is a very important element which a game needs to master in order to be good. Music and sounds can help set the mood, atmosphere, and tone, sometimes even better than the visuals or dialogue. Good music helps engage us while appropriate and natural sounds help immerse us. On that latter note, its been reported that previous generation Pokemon's cries have been reworked to not sound so 8-bit and even Pikachu's cry has been changed to that of the anime's (which is kind of odd it's the only Pokemon who's cry is that of the anime's). I know many players are upset with this, though I'll have to play the game myself to see if the cry changes are that noticeably distracting (hint: they probably won't be). Already talked about Pokemon-Amie. More than ever Game Freak is pushing online functionality with XY with the PSS. I can imagine the Global Trade Station, O-Powers, Battle Spot, and Shout Outs being used a lot (not too sure on Wonder Trade and Holo Caster), though hopefully you have a good internet connection if you plan on using Battle Spot.


    Nintendo Life:
    Praise: Smaller focus on Gyms & more non-Gym cities & worldwide release
    Criticism: Lack of stereoscopic 3D outside of battles
    Comments: I always considered Gyms to be a "checkpoint" which is used to mark when the game is going to bring the difficulty up a few levels. I actually like exploring around a new Town or City before going to the Gym, though I also understand players just running straight to the Gym since there's sometimes little to do outside it. However it sounds like XY tries to ignore that which is good and expands the world of the game (probably much to speed runners' bane). This is especially true for cities without a Gym since they now need things to help them stand out and not be considered filler. Though I do hope the Gym Leaders have more of an active role like most did in Gen V. And of course I don't know a person who doesn't like the worldwide release, sort of makes you feel like a kid again when you didn't know ANYTHING about Pokemon thus are indeed exploring a whole new world even though that world had been released elsewhere and long time fans probably know everything about the game before getting it where they live. While some games were leaked early (Cananda... and apparently Italy too...), and we do know things like the Gym Leaders, Elite Four, Champion, and some new Pokemon, for the most part I feel like I'm entering the game blind and the leaked info feels just more like pre-release stuff.
    Lack of 3D outside of battle may sound disappointing though I feel this is for the best. While maybe there would be some scenes outside of battle which would look interesting in 3D, most of the action happens in battle thus where you want focus on the 3D to be in. Also it'll prelong your battery's charge by half which means you can play longer without needing to worry about being near an outlet to recharge soon (though this now makes me wonder how constantly turning on and off the 3D effects the battery's charge).


    Computer and Video Games:
    Praise: "More innovation than the last 3 game combined", Super Training, Horde Battles, & Pokemon-Amie
    Criticism: Lack of difficulty & awkward controls
    Comments: "Last 3 games"? What would be those 3 games? If they said 4 I would think he was talking about Black, White, Black 2, & White 2 (which I'll admit its innovations weren't as noticeable, though I felt Gen V was an innovation in Pokemon storytelling rather then gameplay. Also helps Gen V was sort of intended as the "last hurray" of the sprite main series games). If they meant the last 3 generation then I'll have to disagree, at least for the "combined" part as Gen III introduced Abilities & Double Battles, Gen VI introduced the Special/Physical split & reliable time mechanic, and Gen V has Hidden Abilities & Triple/Rotation Battles previous mentioned strong Story. Though if they just mean by introducing a new type, well, yeah, obviously . Super Training is going to be very interesting as it's going to "strengthen" the meta game as a Pokemon will probably now become more powerful in the 1 or 2 stats they focus on making for Pokemon who attack harder, move faster, or defend unmovable. Already talked about Horde Battles and Pokemon-Amie.
    Lack of difficulty is also another criticism reviewers like to use on Pokemon in addition to lack of innovation (though usually at the same time, guess XY has thrown everyone for a loop). As I said above, the main story isn't really that difficult to beat, infact Black 2 & White 2 even had a Hard Mode option (... which you had to unlock by beating Black 2... and you needed a Black 2 with it unlocked (and a second DS) in order to get it on your White 2) which is sadly sounds they removed (no one was complaining it was there, Game Freak, people were complaining it wasn't available from the start for both games!). You want difficulty, sadly the only place for that is in the Battle Facility. And awkward controls come hand-in-hand with 3D games, hopefully it's not too distracting. Also this is Game Freak's first Pokemon game in 3D, the Colosseum games were handled by Genius Senority and the Pokepark games were made by Creatures, Inc., so I'll give them so slack if the controls feel a bit odd.

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